Before you design anything, go ahead and play with establish Squads in Campaign mode. Get a feel for the rules. I would suggest playing IG Cadian vs IG Cadian... it will give you the 'sense' of the little changes that make Death Squads so tactically different than other skirmishes. Make sure to play with the grenades... lots of fun!
Give feedback on your experiences... good and bad. This way we will know if TLRB is well written or if we need to make revisions. Once you can call yourself a Death Squad vet, then we can talk about design. We have learned quite a bit in this project. One thing, is to design backwards. WTF?!? Hehehehe.... most people who design Warbands (for Mordheim) attack the problem by making units and stats first, then jamming the round peg on the square whole. We must design from fluff (form) to get to the stats (function.)
Unlike Mordheim (which has 15 warbands, 12 which are human), we have other races to think about. Ask Styrofoamking... just like you, he wanted to design a Rogue Trader Squad and we flipped him several times on his head. We are a tough crowd... MUHAHAHAH! Once we managed to convince him to get out of the box... OHHH BOY! The concept that he has for the Rogue Traders is... well, revolutionary. Simple, yet unique. Right now it is all on a diaper-stage (he has still a chance to mess it all up!), but he got us all giddy! I'm already looking for models.

Arrrgh!
Learn the game... help us with TLRB, Scenarios and so on. Once we know you understand the concepts and have met the Contributor requirements, we will be more than happy to help YOU make the Squad.

PS--> Sorry... no Dreadnaughts... except a dancing one -->

_________________
. The Mordheimer - Death Squads' Chief Editor & Ninja Designer.
Support Bacteria; it is the ONLY culture some people have!
.