The Official Community of the Fan-Made 40k Skirmish Wargame Death Squads!
 
HomeFAQSearchRegisterLog in

Share | 
 

 Imperial Renegades...

View previous topic View next topic Go down 
Goto page : 1, 2  Next
AuthorMessage
MathiasDark



Posts: 198
Join date: 2010-04-08
Age: 23
Location: England

PostSubject: Imperial Renegades...   Wed Apr 21, 2010 12:56 pm

I'm looking to start up an Imperial Renegades squad, I have a few un-mutated models sorted (no squad listing as yet) & I was hoping to use one of my WIP conversions as one of the officers.
His left arm is one of the mutations from the GW mutations sprue (the one with the blade kinda like a Tyrannid)...if I pay the cost for him to carry a sword, can that represent the blade on his wrist?

If so, would the mutation have to be rolled for as with all other mutations under the "Will not work for Chaos" rule?
Back to top Go down
Skraag



Posts: 166
Join date: 2010-03-22
Age: 33
Location: Goettingen/Germany

PostSubject: Re: Imperial Renegades...   Thu Apr 22, 2010 4:43 am

Basically this is a question you have to decide in your gaming group. Some players love to convert everything to WYSIWYG-level, others are content with rather generic models. In the case of a mutated arm with a mutated blade I don't see any problems. It's chaos and not every mutation will look the same.

For your second question, when starting a new squad you can decide which mutations you want and buy them. Random mutation rolls come only later in the campaign, when you level up.
Back to top Go down
Mordheimer



Posts: 8807
Join date: 2009-07-12
Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Imperial Renegades...   Thu Apr 22, 2010 7:51 am

I agree 100% with Skraag! I personally think is AWESOME to use a 'mutated' arm as a sword.... but if your group is super WYSIWYG, there maybe problems.

When recruiting, you choose mutations. After that... you are at the mercy of the Dark Gods!

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
Back to top Go down
http://www.DeathSquadsGame.com Online
MathiasDark



Posts: 198
Join date: 2010-04-08
Age: 23
Location: England

PostSubject: Re: Imperial Renegades...   Thu Apr 22, 2010 4:35 pm

Ahh okie dokie, cheers Guys =]

When choosing mutations when you start out, are you still limited to the ones you can acquire later in the game, that can be found under the IR details?
Back to top Go down
Mordheimer



Posts: 8807
Join date: 2009-07-12
Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Imperial Renegades...   Thu Apr 22, 2010 6:39 pm

Bingo!!!

You can do them now... you get to CHOOSE the mutations. Dozer explained this to me as...

Quote:
Mutant #1 goes to the front desk.
"Errr... is this where I can sign up? I hear you guys are looking for... errrr... special people?"
"Sure. What you got kid?"
"My eyes... they are kindda bulgie. I can see very well for afar and...."
"SHUT UP FREAK!!! We don't like your bulging eyes kind. NEXT!"

Mutant #2 walks in and pounds his three fists on the table.
"You bitches better not mess with me... I had not had my coffee yet!!"
"Sir, we have rules over the hiring process..."
Mutant #2 spits acid at the man from one of his two heads, while the other rolls his eyes in disgust.
"AGGGHHHH!!! My face is melting!!!"

The Commander pokes his head from his office and moves his tiny reading glasses down his nose.
"You are hired kid, I like your style. Why don't you go and spit on Bulgy-Eyes boy... he is trying to give me the evil eye."


Hhehehe... basically you get to choose which mutants you want on your Squad. After that, you are at the mercy of the Dark Gods. Just Kidding

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
Back to top Go down
http://www.DeathSquadsGame.com Online
MathiasDark



Posts: 198
Join date: 2010-04-08
Age: 23
Location: England

PostSubject: Re: Imperial Renegades...   Thu Apr 22, 2010 7:35 pm

haha that's pretty funny
Awesome, so anything goes as long as it's at recruitment =]
This is my first foray into Chaos so it's all new territory...having loads of ideas about what I could add to this lowly lil mutant though! At the moment I'm thinking some Devil horns on his helmet and more crossbow bolt tip spikes on his shoulder ^^

Here's some WIP pics, sorry about the bad quality, but my mobile phone's better than my camera!
Front view (including repairs with Green Stuff!):
Left arm view (will include more spikes soon):
Underside of Pistol (Militia box set):
Top of Pistol:
Back to top Go down
Mordheimer



Posts: 8807
Join date: 2009-07-12
Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Imperial Renegades...   Thu Apr 22, 2010 10:05 pm

NICE! Even with the blurry pics... the model is coming out SUPER! The crazy-mutated pistol-hand is very cool! He looks very muscular... kindda screams to me "SHOT ME... or you will regret it!" Just Kidding

Ohhhh.. nice fingernails. You could be a nail-model... I bet good money that your thumbnail is your BEST feature! Just Kidding

Also... do you know that we have a Special Character named Mathias? He is a bad-ass sniper! He is on TLRB v0.4.4... but his final version is on the upcoming TLRB! You are already famous... I made a Special Character after myself. His name is Firefly. Can you find him on TLRB?

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
Back to top Go down
http://www.DeathSquadsGame.com Online
MathiasDark



Posts: 198
Join date: 2010-04-08
Age: 23
Location: England

PostSubject: Re: Imperial Renegades...   Fri Apr 23, 2010 3:05 am

haha first off, thanks for the slightly creepy compliment!

I think this is the longest I've spent working on a single model!

I spied him when I read through TLRB first Wink but I just had a look for Firefly...not a nice way to die! haha
Back to top Go down
Laney



Posts: 2537
Join date: 2010-02-13
Age: 35
Location: Colchester, Essex, England

PostSubject: Re: Imperial Renegades...   Fri Apr 23, 2010 8:53 am

Nice model - what's the base mini that you used for it? Question That arm part from the chaos spawn seems to fit it just right on it. (the models I have tried this with always look silly!)

Cheers Laney cheers
Back to top Go down
Mordheimer



Posts: 8807
Join date: 2009-07-12
Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Imperial Renegades...   Fri Apr 23, 2010 10:31 am

The best part of this thread is that is like a puzzle... the picture gives you enough information for you to know it WOKRS... but hard to see where the bits came from. Great puzzle!

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
Back to top Go down
http://www.DeathSquadsGame.com Online
MathiasDark



Posts: 198
Join date: 2010-04-08
Age: 23
Location: England

PostSubject: Re: Imperial Renegades...   Fri Apr 23, 2010 4:15 pm

hehe well, when I bought it from a local flea market, the mutation was already part of the model, so I can't take all the credit unfortunately =[

The base model is an Orc from the Lord of the Rings game produced by GW, as seen in the back with the red ring around it...

The mutation doesn't quite fit perfectly, but I think I might set myself a challenge & build it up a bit with green stuff just so there's no gaps in his armpit

=]
Back to top Go down
MathiasDark



Posts: 198
Join date: 2010-04-08
Age: 23
Location: England

PostSubject: Re: Imperial Renegades...   Sat Apr 24, 2010 6:14 pm

The Devil horns have been added & more spikes are attached to the shoulder! Look rather spikey now! =D

I remember reading an article somewhere that said Chaos models are more evil if they have more spikes...that being said, the Commander I've been working on this evening doesn't actually have ANY spikes! As you can see in another picture that shows off my lovely thumb nails Wink




I found some other older miniatures I bought 2nd hand earlier too, I think they may be older versions of Catachans, but I may be mistaken...if any of you have seen them before, PLEASE let me know! =]





Sorry about the even worse than normal pics, I'm Diabetic & my blood sugars were low when I was taking the pics
Back to top Go down
Lord GreyWolf



Posts: 1685
Join date: 2010-02-19
Age: 36
Location: Te Aroha, New Zealand

PostSubject: Re: Imperial Renegades...   Sun Apr 25, 2010 2:49 am

Necromunda Orlock gangers

love the shot gun minis, the other has an autogun

could be used as catchans or cultists.

IR are great their sergeants are fantastic close combat fighters with the different types of mutations but its hard to get them all the good ones at first.

I usely go for the scorpion tail, extra arm, daemonic possesion and arm him up with a pistol and sword [boltpistol and chain sword if and when I get the credits to do so]

second one has two heads, extra arms and cloud of flies. will hopefully get daemonic possesion later on depending on how my rolls go.

as for the huge mutation just not sure about that mutation. it does make your officer easier to hit and harder to wound.
But the enemy player can now target him over smaller targets due to his size....just not sure if its worth it...

keep the conversions coming I am redoing an IR squad at the moment.....

Cheers
LGW
Back to top Go down
MathiasDark



Posts: 198
Join date: 2010-04-08
Age: 23
Location: England

PostSubject: Re: Imperial Renegades...   Wed May 05, 2010 9:02 am

I went for the scorpion tail for my Commander...only thing I had to hand was a Skaven tail with a hook on the end...so I'll see if I can add a poison sack as some point

I was looking at the "huge" mutation...not one I'd want to roll either! Not just because of the targetting, but I wouldn't relly know what to use as a basis for a brand new model to replace the former one =S

I'm hoping to roll for the acid spit & cload of flies for my Commander =]
Back to top Go down
Mordheimer



Posts: 8807
Join date: 2009-07-12
Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Imperial Renegades...   Wed May 05, 2010 6:13 pm

The pictures should be a little farther away. So much of a close up blurs the picture... Sad

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
Back to top Go down
http://www.DeathSquadsGame.com Online
 

Imperial Renegades...

View previous topic View next topic Back to top 
Page 1 of 2Goto page : 1, 2  Next

 Similar topics

-
» B> VL bow / imperial bow
» Imperial-Co needs more posters.
» Welcome to Imperial-Conquer.
» Bastion (Imperial Remnant headquarters)
» Class Reunion from Hell... Dozer's Imperial Renegades

Permissions in this forum:You cannot reply to topics in this forum
Death Squads Game Forums :: Death Squads - Community :: Squad Lists, Tactics & Strategies-