this is my first game using my Orks its my new squad add-on for death squads
i didnt have real terrain but i wanted to try them out really bad so i just used some things around the house
Table over shot
and deployment

The warthogs setup

The Foxez setup


i have a sneak boy on the big box in the middle
Foxez first turn

my weird boy rolled a 6 letting him control his focus
and the rest of my models just ran into a better position making sure that my recruits are in the front to take the first shots if shot at



expect my sneaky boy who stayed where he was to shoot his big shoota



Luckily the sneaky boy was in range of some infantry men and was able to hit three models
Big shoota
Strength :3
Range:18
AP 6
weapon type: heavy 3
Allows multiple targets: to fire this weapon the player chooses the intended enemy target as normal it is within range place a blast template over it. one of the multiple shots must be placed in that target and the others maybe place on any target within the blast template. rolling a 5 4 5 to hit

then a 3 2 and a 6 for a critical i didn't get anything good on it

but rolling the Hogs rolling a 5 on the injury chart making him go out of action

end of FOXEZ turn
HOGS first turn
Hogs making sure to get out of the way of shooting ran into cover as fast as they could

they couldn't do anything for the rest of that turn because they ran into cover ( or so they thought
FOXEZ turn 2
weird boy rolled a 4 to focus
all my models advanced except my sneaky boy and my ard boy


as i said the Hogs thought they were hidden but for my Sneaky boys eye
getting them all under the template
Rolling a 4 4 and a 5 all hitting

and 5 3 and 2 only wounding 1 and rolling a 3 making him stunned


my ard boy having the same weapon and being in range was ready to unleash fire power

him having 3 under the template

and having 2 hits

and 1 wound

then taking him out of action with a roll of 6
Hogs turn 2
seeing that happened the hogs had to take out those big shootas so they climbed up the building

luckily for the sneaky boy the Hogs moved more then 4 so no shooting from them
and the rest of the models running to the other side getting out of fire from the big shootas

Balthazar and cricket where on the right side of the field and ready to unload
cricket shot his lasgun rapid fire at the ork and missed both times

balthazar then shot his lasgun and hitting 2 times

rolling a 6 and a 2 to wound causing a critical not to do anything but then rolling a 5 on the injury chart making the ork out of action

end of that turn and the field looks like this

FOXEZ turn 3
weird boy rolled a 3 to focus
most of my models advanced
these models moved 4 to get in better view of the enemy
except the ard boy and sneaky boy
this burna boy a lined himself to get a better shot off

My weird boy took a psychic test to cast short frazzle and rolled 6
Short frazzle
choose an enemy unit within LOS, if in range hit on a 2+, but it is unable to make critical hit on a to-wound roll
Short frizzle range 12 S3 AP 6 Special: blast 
rolling a 4 and 5 to hit

and rolling 5 and a 3 to wound but only taking one out of action and nothing to the other

then my sneaky boy lined up his shot

rolling to hit

rolling to wound

rolling to injury

taking one out of action
my ard boy tried to take a shot

rolling to hit

rolling to wound he did nothing(damnit)

but below these guys another fight was going on with a burna boy


luckily i hit automatically with a flamer so i rolled to wound causing 1 wounding roll on balthazar

and rolling a 6 on the injury table
balthzar having a 4+ save rolled a 3 taking him out of action
my commander then shot his kustom blasta at the remaining model
scoring

to hit
and

to wound
making him roll a 3 on the injury chart
hogs turn everyone advanced 4 movement so they could shoot

Hogs having all 3 of the catachans on the building where the sneaky boy is at unload on him
rolling to hit

and to wound

luckily nothing to the sneak
but below them deacon and crisp came walking toward the burna
crisp shooting at the closest ork

rolling to hit with his lasgun

and rolling to wound getting a 6 but didnt get anything good on the critical
then rolling a 3and a 1 on the injury chart

FOXES 4rd turn
the burna boy sets up in a good spot and the rest stay where there at

weird boy rolls a 3 on his focus test
sneak boy lines up his shots

rolls to hit

rolls to wound

then roll for injury getting a 6 taking him out of action

as that happened the ard boy takes his shot

rolling to hit

rolling to wound doing nothing

on the other side the burna boy lighting stuff up

rolling to hit

rolling to wound

this happened deacon rolled a 5 on the injury chart making him out of action giving up the game
end game field

if your wondering about the morel checks they just kept passing them so i kept playing until i saw how out numbered it was when deacon went out of action