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Da Eavy

Posts: 40 Join date: 2010-03-10 Location: NW England
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Mordheimer

Posts: 8086 Join date: 2009-07-12 Age: 38 Location: Elizabeth City, NC (USA)
 | Subject: Re: Cities Of Death Question....? Sun Mar 14, 2010 3:37 am | |
| You are a brave man... having that Imperial City box just sitting there. Better than me, at least!  The shed looks good. If I may make some constructive notes. * I know you said is still WiP.  * If the large rectangle is a door... I think the bottom is slightly too off the ground. Imagine if the door frame to your house started at knee high. It takes the illusion away of being a little shed. * Bullet holes. Add some. * Add something to the roof... maybe an old car tire.  * Weathering. Easy to do! Take a little of black wash (ink) and go over the shack. Then take some brown wash and 'drip' it on the junctions (like the window frame.) Then drybrush boltgun metal in SOME areas (to simulate no rust) Weather the bullet holes! Keep up posted man! _________________ . The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Support Bacteria; it is the ONLY culture some people have!Since I ask "What do you think?" to all Staff, I have included it here to save time.DoZer  Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work! . |
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Da Eavy

Posts: 40 Join date: 2010-03-10 Location: NW England
 | Subject: Re: Cities Of Death Question....? Sun Mar 14, 2010 9:33 am | |
| I'd be a braver man if i tried to open it, as it's only the "Dreaded Wraith of the Mrs" stopping me. The plan was to put a platform from a battlefield accessories kit in front of the door as a step of sorts. I'll be adding the broken door, an ammo crate and a barrel or 2. Hadn't thought of adding to the roof but I'll think of something, maybe an antennae? Will see. As for battle damage, I will be adding bullet holes and cutting out some areas and adding panels, giving it a "patch up" impression, hopefully without it looking too Orky  I had planned a couple of washes, I thought mud and black washes. I wanted to try a rust effect but this is a first for me so would have to experiment first. Thanks for the input! |
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Mordheimer

Posts: 8086 Join date: 2009-07-12 Age: 38 Location: Elizabeth City, NC (USA)
 | Subject: Re: Cities Of Death Question....? Sun Mar 14, 2010 11:23 am | |
| Cool... keep it up, and post pics! _________________ . The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Support Bacteria; it is the ONLY culture some people have!Since I ask "What do you think?" to all Staff, I have included it here to save time.DoZer  Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work! . |
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Da Eavy

Posts: 40 Join date: 2010-03-10 Location: NW England
 | Subject: Re: Cities Of Death Question....? Wed Jun 23, 2010 6:20 pm | |
| Hey people, This question is aimed in the general direction of Mordheimer but please chip in if you can help advise me on this. Just a few months left until I get my dirty mitts on the Imperial City set which I was ever so close to! I've said I wanted to make it as modular as possible and I've been toying with the idea of magnetizing. My question is do you think this is feasible? Would it be possible to have magnets holding the walls together? Also would a floor section support the weight of a mini if magnetized to the walls? Another concern of mine is how to install a bar magnet, I would need to make a little trench to house the magnets which are 4mm x 2mm x 1.3mm. I have looked around for small magnets and done some measuring this size is possibly my best option should this work. The 2mm side would be the contacting face. In theory it could work and would allow for massive modularityness. What do you guys think? |
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Mordheimer

Posts: 8086 Join date: 2009-07-12 Age: 38 Location: Elizabeth City, NC (USA)
 | Subject: Re: Cities Of Death Question....? Wed Jun 23, 2010 6:57 pm | |
| I do NOT think magnets are the way to go. If you bump your building, it would wabble or collapse in the middle of the game. I would suggest making smaller sections, that ARE modular (like parts of Mikelopolis.) _________________ . The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Support Bacteria; it is the ONLY culture some people have!Since I ask "What do you think?" to all Staff, I have included it here to save time.DoZer  Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work! . |
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Da Eavy

Posts: 40 Join date: 2010-03-10 Location: NW England
 | Subject: Re: Cities Of Death Question....? Wed Jun 23, 2010 7:18 pm | |
| Even with the super strong neodymium magnets? I agree a knock could be devastating but I'm intrigued by just how much of a knock it would take. Your point about making sections is a good one, maybe I could apply magnets within a static structure? I do love magnets  |
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Mordheimer

Posts: 8086 Join date: 2009-07-12 Age: 38 Location: Elizabeth City, NC (USA)
 | Subject: Re: Cities Of Death Question....? Thu Jun 24, 2010 7:43 am | |
| That is a possibility... but you would have to get the bigger ones (1/4")... and make sure that are the STRONG ones. Cheap Neodymium (Rare Earth) magnets are rated N32 (very strong for magnets... a fridge magnets is an N8), but you WANT those rated at least N46 (normally used in micro-motors. Those things are like super-glue!
I like the idea of making 'sections' glued together, and having magnets to link the 'sections' together. That would provide excellent stability. Make sure that the magnets are 'flush' to the plastic... that way when you put parts together, there are no gaps.
HINT!!!! In my XP working with magnets.. make sure that the same side (positive or negative polarity) are on the same side! My advise if to make a 'building corner'; you know a pair of walls in 90 degree angles with a floor on top (to link the walls) and another piece of floor to make a roof. Now, work the piece and glue FLUSH a magnet on the bottom. After it dries (this is CRITICAL! If you stick 2 rare magnets with some glue between them, you can kiss god-bye any chance of ever separating them!) drop a magnet so it sticks to the bottom magnet. Now, with a sharpie (marker, paint, whatever) color the exposed side of the magnet. Carefully remove the magnet and glue it flush (COLOR SIDE DOWN) to the top of the section. Now, your section will have the same polarity on the top (+ or -) and the opposite on the bottom. You can use this section as a template... once you have the next section ready for magnets, drop a magnet on the bottom and color it. Then glue it flush (COLOR SIDE OUT) on the bottom. Repeat the same process for the top (drop on top, color and glue color out)... now ALL your sections will be 100% compatible and interchangeable. _________________ . The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Support Bacteria; it is the ONLY culture some people have!Since I ask "What do you think?" to all Staff, I have included it here to save time.DoZer  Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work! . |
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Da Eavy

Posts: 40 Join date: 2010-03-10 Location: NW England
 | Subject: Re: Cities Of Death Question....? Thu Jun 24, 2010 12:59 pm | |
| Thanks a lot for that sir! I'm sure it will help a lot when it comes time to put theory into practice. It's going to take a great deal of planning to try to put this into effect. The magnets I mentioned (4x2x1.3mm) are rated N35. I've been looking at the wall and floor pieces and they should house these magnets quite effectively. Anything bigger would not fit into the pieces without actually showing bare magnet. I've considered using magnets coupled with steel strips to get a bond without a pole issue. Another method I've heard of is to mark a strip of magnets on the sides then embed one side in one piece and the other side of the strip into the piece to meet it. It's hard work to explain without showing you. This guy does it in a fashion at about 4min into this video. http://www.youtube.com/watch?v=rc9yf5y_kio I'm sure I'll be back, crying for help when it comes time  Working in three dimensions brings a whole other world of issues. I'll hopefully have enough stuff to have a practice or three. |
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