The Official Community of the Fan-Made 40k Skirmish Wargame Death Squads!
 
HomeFAQSearchRegisterLog in

Share | 
 

 Game 1: Varangian Campaign - A Meeting of Fates

View previous topic View next topic Go down 
Goto page : Previous  1, 2
AuthorMessage
Mordheimer



Posts: 8755
Join date: 2009-07-12
Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Game 1: Varangian Campaign - A Meeting of Fates   Sat Mar 13, 2010 11:48 pm

Nice, Laney... very nice!

I got the info right away... it matched the battle report pretty nicely! Are you an architect or engineer? You have that 'hand-writing' style.

Long ago... seems like a lifetime ago... I made a map-based campaign for Mordheim. Check my original site, www.mordheimer.com, on the top menu. Basically I tool the map of the city and divided it on a grid. I even made a manual on stuff... hehehe... me and manuals have a thing! Anyway, you can create your own sector (just like Planetary Empires) in paper... like a big continental map for a RPG... with each of the hexes (or sectors) being something 'special'. Check it out, and let me know if it is any help. Smile

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
Back to top Go down
http://www.DeathSquadsGame.com
Laney



Posts: 2521
Join date: 2010-02-13
Age: 35
Location: Colchester, Essex, England

PostSubject: Re: Game 1: Varangian Campaign - A Meeting of Fates   Sun Mar 14, 2010 4:59 pm

Cheers Mordheimer,

I picked up this stuff a while a go (about a year) - and never made the link between that site and this one! (I'm clearly a bit of an idiot Rolling Eyes )

It is absolutely superb (max credit to you cheers ) and we used it as part of a mini-campaign involving mercenaries, skaven (me), orcs and dwarves. It'll be a good basis for a building a genuine map based campaign. I've used a map builder called hexographer (which has a free version), to create this starter map (It will have notes when I get the chance - and I've got an idea of turning it into a flexible modular map builder - like mighty empires, with the help of a bit of foamcore)



Green tent - Ork camp
Red tent - Renegades camp
Grey tent - IG camp
Blue tent - Eldar camp

No - I'm not an engineer or anything - I've just got a little touch of OCD bounce

Cheers
Laney

Sorry about the pic - I've cropped it twice and it doesn't stay cropped!
Back to top Go down
Mordheimer



Posts: 8755
Join date: 2009-07-12
Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Game 1: Varangian Campaign - A Meeting of Fates   Sun Mar 14, 2010 10:09 pm

Hehehe.... OCD? So THAT is why you fit so well here?!

Once we have more Squads stable, I WANT to make a huge map based campaign. I have a box of Mighty Empires and one of Planetary Empires waiting for me to make a HUGE map!

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
Back to top Go down
http://www.DeathSquadsGame.com
Da Bank



Posts: 2342
Join date: 2009-07-28
Location: Fort Myers, FL (USA)

PostSubject: Re: Game 1: Varangian Campaign - A Meeting of Fates   Mon Mar 15, 2010 11:13 am

@MORD..I was waiting for you to chime in. I think you found our next victim...er...um...I mean an eager volunteer for "said" project. cheers
Back to top Go down
Mordheimer



Posts: 8755
Join date: 2009-07-12
Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Game 1: Varangian Campaign - A Meeting of Fates   Mon Mar 15, 2010 5:02 pm

hehehehe.... and that is why people ends up hating me! Twisted Evil

_________________
.
The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
Back to top Go down
http://www.DeathSquadsGame.com
Laney



Posts: 2521
Join date: 2010-02-13
Age: 35
Location: Colchester, Essex, England

PostSubject: Re: Game 1: Varangian Campaign - A Meeting of Fates   Wed Mar 17, 2010 3:50 am

I'm intrigued Question and a little bit scared affraid - sounds like plotting to me!

I've put the map onto foamcore and cut it out into hexes to create a flexible map. I might add 3D buildings and markers next.

Laney
Back to top Go down
dwi



Posts: 214
Join date: 2009-10-09
Age: 20
Location: Thunder Bay, On, Canada

PostSubject: Re: Game 1: Varangian Campaign - A Meeting of Fates   Wed Mar 17, 2010 8:42 am

"I'm intrigued and a little bit scared-sounds like ploting to me!"
Hes catching on! Quick! Get him befor he finds out more!



Aquila dwi Aquila
Back to top Go down
 

Game 1: Varangian Campaign - A Meeting of Fates

View previous topic View next topic Back to top 
Page 2 of 2Goto page : Previous  1, 2

 Similar topics

-
» TES Campaign
»  DT in a Campaign 6.2 G. Treitler
» CEVO///Ventrilo Meeting
» **Rodney Blaze's private meeting** [Getting unbanned son!!]
» All Game Scripts!

Permissions in this forum:You cannot reply to topics in this forum
Death Squads Game Forums :: Death Squads - Community :: Campaigns & Battle Reports-