| | Drizzt PE2012 Project Log | |
|
|
| Author | Message |
|---|
dr!zzt

Posts: 229 Join date: 2010-01-05 Age: 25 Location: Krakow, Poland
 | Subject: Re: Drizzt PE2012 Project Log Thu Feb 23, 2012 3:33 pm | |
| now i'm searching for some nice chain  and zombies would be rather stationary, i have special plans for them  |
|
 | |
Lazi

Posts: 182 Join date: 2011-02-03 Age: 25 Location: Prague, Czech Republic
 | |
 | |
dr!zzt

Posts: 229 Join date: 2010-01-05 Age: 25 Location: Krakow, Poland
 | Subject: Re: Drizzt PE2012 Project Log Mon Feb 27, 2012 9:44 pm | |
| everything assembled (mostly), waiting for paint. Had pretty hard time trying to sculpt a creepy tree, but after few cuts and burns i thrown it away, returning to basic tissues and glue project, which went out really well. and pics   and bottle tree comes out a little bit... dont know... but papa nurgle would love it...  |
|
 | |
Narcissus

Posts: 893 Join date: 2010-10-15 Location: Vancouver, BC
 | Subject: Re: Drizzt PE2012 Project Log Tue Feb 28, 2012 1:31 am | |
| I saw some trees done like that on terragenesis recently. Would be interesting to see them with the graveyard but I'm not sure if it would fit the creepy theme.
I tried making a tree once from sculpy and wire. It works alright for one or two trees. It would be a lot of work for any more than that though. |
|
 | |
Arachas

Posts: 1761 Join date: 2010-08-15 Age: 28 Location: Secret Volcano Lair in The Netherlands
 | Subject: Re: Drizzt PE2012 Project Log Tue Feb 28, 2012 3:05 am | |
| This rocks. MOAR!! _________________ Arachas - Bursting with Dev-Powahâ„¢ The one who changes Avatars, Usernames and Squads more than Lady Gaga changes costumes |
|
 | |
Mordheimer

Posts: 9626 Join date: 2009-07-12 Age: 39 Location: Elizabeth City, NC (USA)
 | Subject: Re: Drizzt PE2012 Project Log Tue Feb 28, 2012 6:55 am | |
| Great looking stuff! AWESOME! Can't wait to see more!!! Regarding sculpting the tree. I'm going to point the OBVIOUS... check DeafNala's Thread for samples on how to do creepy trees from the Master himself!  If I were you, I would PM him (DeafNala) for few pointers here. Talk about setting the bar higher!  _________________ . The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powahâ„¢! Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.Support Bacteria; it is the ONLY culture some people have!Since I ask "What do you think?" to all Staff, I have included it here to save time.DoZer  Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work! . |
|
 | |
dr!zzt

Posts: 229 Join date: 2010-01-05 Age: 25 Location: Krakow, Poland
 | Subject: Re: Drizzt PE2012 Project Log Wed Mar 07, 2012 4:59 pm | |
| damn, tree will reamain as it is ( and its better[worse] than on pic), now scenery based, zombies painted, dog painted (and still loose), and kroot... well, he's still on plan. |
|
 | |
mudboy

Posts: 922 Join date: 2009-07-18 Age: 28 Location: Frederiksberg, Denmark
 | Subject: Re: Drizzt PE2012 Project Log Sun Mar 11, 2012 9:37 am | |
| Did you sculpt the dog yourself? And can we have a close up of it?  |
|
 | |
Gatlag Stonetooth

Posts: 1140 Join date: 2009-07-15 Age: 34 Location: Ridderkerk, The Netherlands
 | Subject: Re: Drizzt PE2012 Project Log Sun Mar 11, 2012 2:32 pm | |
| Wow! That's quite a diorama! How are you going to send that out?? |
|
 | |
dr!zzt

Posts: 229 Join date: 2010-01-05 Age: 25 Location: Krakow, Poland
 | Subject: Re: Drizzt PE2012 Project Log Sun Mar 11, 2012 2:51 pm | |
| dog is from eeee... don't know exatcly where, but I found it in bitz box in local store, and it had handle on his back... as I heard it's a part of equipment in some system. Closeups soon, tonigth i finished the tombstones and planted grass, so almos complete  and it's almost completely styrophone made, so package wouldn't be a problem |
|
 | |
Mordheimer

Posts: 9626 Join date: 2009-07-12 Age: 39 Location: Elizabeth City, NC (USA)
 | Subject: Re: Drizzt PE2012 Project Log Sun Mar 11, 2012 4:54 pm | |
| _________________ . The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powahâ„¢! Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.Support Bacteria; it is the ONLY culture some people have!Since I ask "What do you think?" to all Staff, I have included it here to save time.DoZer  Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work! . |
|
 | |
dr!zzt

Posts: 229 Join date: 2010-01-05 Age: 25 Location: Krakow, Poland
 | Subject: Re: Drizzt PE2012 Project Log Mon Mar 12, 2012 11:59 am | |
| |
|
 | |
Komfritten

Posts: 623 Join date: 2011-06-29 Age: 33 Location: Nørrebjerg Runddel, Odense, Danmark
 | Subject: Re: Drizzt PE2012 Project Log Mon Mar 12, 2012 12:08 pm | |
| This is very very very cool! |
|
 | |
mudboy

Posts: 922 Join date: 2009-07-18 Age: 28 Location: Frederiksberg, Denmark
 | Subject: Re: Drizzt PE2012 Project Log Mon Mar 12, 2012 12:51 pm | |
| Freaking awesome!! I love the zombie with the shovel in the head! |
|
 | |
Gatlag Stonetooth

Posts: 1140 Join date: 2009-07-15 Age: 34 Location: Ridderkerk, The Netherlands
 | Subject: Re: Drizzt PE2012 Project Log Mon Mar 12, 2012 3:23 pm | |
| |
|
 | |
| | Drizzt PE2012 Project Log | |
|