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 Balangaz's Prisoner Exchange Log

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Mordheimer



Posts: 8802
Join date: 2009-07-12
Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Balangaz's Prisoner Exchange Log   Thu Feb 02, 2012 8:45 pm

You can get CHEAP jewelry chain (not gold!)... at our scale, it could be the correct size. Try going to a place that sell stuff to saw clothes or make crafts.

First pic is BEST! put the model, take the photo again with all the shadows. Then use it to paint. EXCELLENT hint... I got to try this one day. THANKS!

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Komfritten



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Age: 32
Location: Nørrebjerg Runddel, Odense, Danmark

PostSubject: Re: Balangaz's Prisoner Exchange Log   Fri Feb 03, 2012 1:28 am

Riddick? They use some sort of man-creature to "see" if someones alive... he "sees" the veins and blood of people...
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mudboy



Posts: 707
Join date: 2009-07-18
Age: 27
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PostSubject: Re: Balangaz's Prisoner Exchange Log   Fri Feb 03, 2012 11:21 am

This could very well become one of the coolest prisoners ever!

Looking forward to the finished result.
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balangaz



Posts: 44
Join date: 2011-02-24
Age: 26
Location: São Paulo/Brazil

PostSubject: Re: Balangaz's Prisoner Exchange Log   Sat Feb 04, 2012 8:17 pm

Komfritten wrote:
Riddick? They use some sort of man-creature to "see" if someones alive... he "sees" the veins and blood of people...


This! Thank you man! I even went to see the movie again but it still sucked =/

Did the first part of the OSL effect on the diorama, only used 2 colors here, still need to hit the other way with dark grey and black.





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balangaz



Posts: 44
Join date: 2011-02-24
Age: 26
Location: São Paulo/Brazil

PostSubject: Re: Balangaz's Prisoner Exchange Log   Thu Mar 29, 2012 8:15 pm

I'm not death, I just took an arrow to the knee. I was studing to take the bar exams and it's been crazy. I began painting again just last week and i'll be able to deliver in time.

Also, the wall broke so the diorama will be floor and psyker only =/
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Mordheimer



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Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Balangaz's Prisoner Exchange Log   Fri Mar 30, 2012 6:06 am

Ohhh... too bad about the wall. Anyhow... it will be GREAT!

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

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balangaz



Posts: 44
Join date: 2011-02-24
Age: 26
Location: São Paulo/Brazil

PostSubject: Re: Balangaz's Prisoner Exchange Log   Thu Apr 12, 2012 12:09 am

Ended up changing the concept on my prisioner, and after a couple of hours it's done!

Only did that because I have no more airbrush to work with and trying to create light and shadows with spray cans is something I cannot do...

I won't post pics but I'll post his background as soon as it's finished and I may even paint a few others so it can be used as the 'special rule' it has.... hint hint
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Mordheimer



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PostSubject: Re: Balangaz's Prisoner Exchange Log   Thu Apr 12, 2012 6:19 am

ohh... Sad
But we do the best we can! Anyhow, take plenty of pics... so AFTER the Prisoner is received and a new thread is open by the Recipient, you can also post them there!

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

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DeafNala



Posts: 712
Join date: 2009-07-16
Age: 64
Location: Horseshoe Bay, Texas

PostSubject: Re: Balangaz's Prisoner Exchange Log   Thu Apr 12, 2012 6:42 am

CONGRATULATIONS on finishing the Beasty...now you're free again! cheers
As Himself said, take lots of photos; re, you can never be sure the Guy you are sending it to has the ability or the inclination to post pics. Suspect
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Dysturbed



Posts: 1320
Join date: 2010-04-07
Age: 31
Location: Caldwell, Ohio

PostSubject: Re: Balangaz's Prisoner Exchange Log   Thu Apr 12, 2012 6:48 am

When painting or drawing at least a flat planes highlights will always be the brightest unless they are in a cast shadow. That being said every time you change planes you change the value one shade darker. so one plane that is perpendicular to your base plane would be a middle gray as it's (main) color (you can still highlight but don't use a highlight as bright as the flat plane (unless something protrudes form). Then if there is another plane (the one on the left on your piece it should be the darkest of the colors because you have changed planes 2 times.

That might just confuse you and put a bunch of art speak out you don't understand though. And I think I'm too late anyhow but for anyone else that is doing this too.

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Mordheimer



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PostSubject: Re: Balangaz's Prisoner Exchange Log   Thu Apr 12, 2012 8:31 am

Dysturbed... I'm VERY confused! Shocked This a new level of disturbance I have never seen from you! Heheheh

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

Support Bacteria; it is the ONLY culture some people have!
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Dysturbed



Posts: 1320
Join date: 2010-04-07
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Location: Caldwell, Ohio

PostSubject: Re: Balangaz's Prisoner Exchange Log   Thu Apr 12, 2012 3:24 pm



Your bottom is a flat plane aka it gets the most light. It should be lightest in the direction that the light is shining the next perpendicular plane should be middle tone. Next the one that is perpendicular to the light should be dark grey with darker shadows.

That doesn't mean you should paint it all one color what it means is that the highlights and most of the color used should be lighter if it's on the lightest. The highlights should be darker on the darker part.
In paint terms i would paint the right wall with codex gray. add some black to codex gray to do the back wall, and start off with a 1/2 and 1/2 mix of white and codex gray for the flat plane on the bottom.
this is your basecoat after that you can highlight and ink. Be sure to be mindful of where the light is coming from when you do highlights. highlights should be on the left side of each block on the flat plane. the should be toward the top of the blocks on the vertical walls. Also when you highlight be sure not to cover up too much of the basecoat you want the main colors here to be the colors you put down in the first place NOT your highlights and shadows.

Now when you do this you have to remember that the light coming down is coming in left to right aka the opposite of what it looks like on what im showing you.

This will give more of the illusion of space.
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balangaz



Posts: 44
Join date: 2011-02-24
Age: 26
Location: São Paulo/Brazil

PostSubject: Re: Balangaz's Prisoner Exchange Log   Sat Apr 14, 2012 12:25 am

I can understand the theoretical part behind the OSl painting but it's just not for me to do it with a paint brush when the effect you get with an airbrush, even when one cannot use it all that well, is so superior.

I know how to glaze, as I try to glaze at least one part of every model I paint to practice, but even on my most inspired moments I cannot get the effect I want when it comes to OSL.

My pc had a problem and the monitor's no longer with us so I can't edit any images nor see any pictures. I don't even know if my HD is still there, all I have left is this one picture I took before it was all gone.



Quote:
Guilleret was a psyker that suddenly lost his powers during his sanctioning training.After several being subjected to several examinations the Imperium decided that his loss was because his conection with the Warp was severed.

That was taken as a huge thing since if what happened with Guilleret could be replicated and weaponized, the Imperium could eradicate almost all unwanted Warp connections and keep their people safe, as well as render all enemies psykers useless, and so Guilleret was sent to a study facility on the prison planet #84L4N64Z, where exams and tests began.

Eventually he went mad, not just because of the pain and suffering he was experiencing but also because he still had a connection with the Warp, a conection so great that he managed to summon a Demon Prince, X, and pledged for a deal with Tzeentch.

All he wanted was to die, and the 'just as planed' God gave him just that. In return, Guilleret was condemned to wander the planet, possess and torture any person and use their bodies as vessels to bring deamons to this plane. After a few decades Guilleret managed to find a loop hole on his deal, and using the Warp to realocate his doomed soul he now could wander wherever he wanted, as long as he kept possessing bodies for Tzeentch.

Now, he is a powerful entity that spreads destruction wherever he passes, specially on skirmish scale games as a Mercenary Rogue Psyker!


Hope the text wasn't bad to read, my grammar and writing in English are getting worse by the day... If you find anything wrong, please point it out. i'll also try to take more pictures but won't be able to post until my pc is up and running again.

EDIT: Ok, this is not up to my standards, so I'm going to send a few 'extras' with it. Since i don't sleep anymore I'll start working on it today and see if I can get it done by sunday.

EDIT 2: That is if I can find any one of my 3 x-acto blades...
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Laney



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Age: 35
Location: Colchester, Essex, England

PostSubject: Re: Balangaz's Prisoner Exchange Log   Sat Apr 14, 2012 2:43 am

Looks ace so far - having had an early fail with my airbrush it is impressive to see what can be achieved with one. I'm assuming you are going for a limited colour palette with this - that would look awesome (sorry if you've already said what you plan and I've missed it). I've got to try more airbrush stuff.

Looking forward to seeing the prisoner in more detail.

Laney:)

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balangaz



Posts: 44
Join date: 2011-02-24
Age: 26
Location: São Paulo/Brazil

PostSubject: Re: Balangaz's Prisoner Exchange Log   Sat Apr 14, 2012 3:14 am

I'm not sure I read right or you read wrong but this wasn't done with an airbrush, Laney =p

It has a limited palette, yes, I used 4 shades of green, ice blue and lime green+white.

After the picture was taken I sprayed mat varnish on the whole piece and later gloss varnish over the top, it gave me a nice effect with a dead-black on the far corners of the room.
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Balangaz's Prisoner Exchange Log

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