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TheBlackKnight



Posts: 56
Join date: 2010-12-23
Location: Glasgow, Scotland

PostSubject: Re: Plaster cast terrain   Wed Jan 18, 2012 2:15 am

Would be nice, if I was rich, haha!

However, it is a bit expensive when you realise how many sets you have to buy, then add the postage to Scotland (plaster is heavy). Plus I don't think they would make it here in one piece!

Thanks for sharing though, might be useful for someone else.
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Mordheimer



Posts: 8802
Join date: 2009-07-12
Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Plaster cast terrain   Wed Jan 18, 2012 8:31 pm

TheBlackKnight wrote:
I've taken some inspiration from Komffriten's town of Novac and made my whole board-to-be in Google Sketchup.



AWESOME! I need to try this Google Sketchup thing... awesome!!!!

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Dysturbed



Posts: 1320
Join date: 2010-04-07
Age: 31
Location: Caldwell, Ohio

PostSubject: Re: Plaster cast terrain   Wed Jan 18, 2012 8:50 pm

Easy program to use and free. Only takes a afternoon to really get used to it.

If you have any 3d modeling experience it's CAKE.
(coming from someone who is woking on a Autodesk Maya 2012 project right now lol)
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ClausLars



Posts: 119
Join date: 2011-01-23
Location: Texas, USA

PostSubject: Re: Plaster cast terrain   Fri Jan 20, 2012 7:24 pm

Layout looks nice TheBlackKnight. My one thought would be that all of the elevated positions are pretty focused on one side. I understand the realism of buildings on one side of the street with a park on the other, but not sure how well that would work in a game.
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TheBlackKnight



Posts: 56
Join date: 2010-12-23
Location: Glasgow, Scotland

PostSubject: Re: Plaster cast terrain   Sat Jan 21, 2012 2:23 am

Thanks ClausLars, I'll try rearranging the tiles to give a better spread of buildings. maybe have the park in the middle.
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Plaster cast terrain

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