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Komfritten

Posts: 467 Join date: 2011-06-29 Age: 32 Location: Nørrebjerg Runddel, Odense, Danmark
 | Subject: DS / Space Hulk terrain? Tue Dec 06, 2011 3:48 am | |
| I was sitting looking at space hulk, and just wanted to make the board "for real"... I think DS could be played rather well in a Space Hulk, especially if its more like Nasissus' terrain, than the original SH tiles. I was thinking in lines of making bigger rooms, larger corridors (on top of the original tiles, which needs to be there too) and 2 levels ( a tile could have walkways for example). Think I'll try to mesh something up tonight (gmt +1) and post here  ' I think the close quaters in a space hulk could add something to DS. A stationary Heavy Stubber could sudeenly be even more devastating - and writing scenarious with "random" genestealers and so forth could be awsome. Its DS in space! not just Mordheim in space!  |
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ClausLars
Posts: 119 Join date: 2011-01-23 Location: Texas, USA
 | Subject: Re: DS / Space Hulk terrain? Tue Dec 06, 2011 4:37 am | |
| After the incredible job you did on the Town of Novac I can't wait to see how this turns out. I'd kill to have played even a single game on such quality terrain. |
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Komfritten

Posts: 467 Join date: 2011-06-29 Age: 32 Location: Nørrebjerg Runddel, Odense, Danmark
 | Subject: Re: DS / Space Hulk terrain? Tue Dec 06, 2011 4:42 am | |
| Hehe thank you! I yet have to finish that Emperor forsaken town! But It will be done! By throne it will be done! |
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ClausLars
Posts: 119 Join date: 2011-01-23 Location: Texas, USA
 | Subject: Re: DS / Space Hulk terrain? Tue Dec 06, 2011 4:49 am | |
| Heh, I was torn between posting to say "Don't forsake Novac," and saying "Screw Novac I want DS Space Hulk!"
I think you're right though, it would be a great atmosphere for DS especially when they release the hinted at Close Quarters Combat supplement.
It would be a great spot for a campaign. Since a space hulk is the end result of mashing a bunch of giant ships together there are bound to be plenty of "holds" that are effectively open sky, some might even have small settlements built in them. Some games could use the tunnels/rooms and I think you're right that bigger road sized pieces would work well combined with more classically sized tiles. Other games might use terrain more like Necromunda's underhive stuff. |
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Mordheimer

Posts: 8796 Join date: 2009-07-12 Age: 38 Location: Elizabeth City, NC (USA)
 | Subject: Re: DS / Space Hulk terrain? Tue Dec 06, 2011 7:26 am | |
| Well... if you want my opinion on  on Space Hulk tiles, read THIS POST. Don't worry... I wait. waiting.... Done? Great! We ALWAYS wanted to do Fighting in Close Quarters (FiCQ)! I would LOVE to see what you can come up with. Like ClausLars, I'm afraid of encouraging you any further, for fear of not seeing Novac!  _________________ . The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Support Bacteria; it is the ONLY culture some people have!Since I ask "What do you think?" to all Staff, I have included it here to save time.DoZer  Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work! . |
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Narcissus

Posts: 540 Join date: 2010-10-15 Location: Vancouver, BC
 | Subject: Re: DS / Space Hulk terrain? Tue Dec 06, 2011 12:30 pm | |
| If you haven't seen it before then you must check out the Sin of Alacracity. I love it. I would love to build and play on a board like this. I've been thinking of doing something similar on my urban board but just haven't had the time and I worry about the storage space. A Gentleman's Ones campaign (There are lots of pictures on the blog of the creator)   This table is unreal. It looks so cool to play on. I am interested to see your take on this project. I think one of the challenging aspects is that you need to build most of a table for it to work. Good luck! |
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Komfritten

Posts: 467 Join date: 2011-06-29 Age: 32 Location: Nørrebjerg Runddel, Odense, Danmark
 | Subject: Re: DS / Space Hulk terrain? Tue Dec 06, 2011 5:11 pm | |
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Komfritten

Posts: 467 Join date: 2011-06-29 Age: 32 Location: Nørrebjerg Runddel, Odense, Danmark
 | Subject: Re: DS / Space Hulk terrain? Tue Dec 06, 2011 6:01 pm | |
| And with some more details:  Think this one is done now... But I'm unsure of the building material. I want to add some structure, but it would come out as a mix of concrete and steel... steelcrete?... I donno... |
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ClausLars
Posts: 119 Join date: 2011-01-23 Location: Texas, USA
 | Subject: Re: DS / Space Hulk terrain? Tue Dec 06, 2011 9:47 pm | |
| You know...it just isn't fair how quickly your ideas move from musings to tangible products. You're literally a terrain making machine. Great start so far. |
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Narcissus

Posts: 540 Join date: 2010-10-15 Location: Vancouver, BC
 | Subject: Re: DS / Space Hulk terrain? Wed Dec 07, 2011 2:01 am | |
| Interesting idea with the doors. I have some plans in my head for a similar set up with removable doors. I think a key to making a good, playable hulk is to add a realistic amount of details. The super detailed ones I have seen haven't gotten beyond a few tiles. The Sin of Alacracity is a good example of this. There is detail, but every surface is not covered with details. |
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Komfritten

Posts: 467 Join date: 2011-06-29 Age: 32 Location: Nørrebjerg Runddel, Odense, Danmark
 | Subject: Re: DS / Space Hulk terrain? Wed Dec 07, 2011 4:04 am | |
| I was thinking... In DS, playing on a terrain like Space Hulk "tiles" some of the height advantages would dissapear, but looking through Narcissus thread (. here) I thought I could just add "levels" via walkways and such. I think it just might work. More pictures comming up soon - painting as I write (or rather waiting for paint to dry)
Last edited by Komfritten on Wed Dec 07, 2011 4:37 am; edited 1 time in total |
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Komfritten

Posts: 467 Join date: 2011-06-29 Age: 32 Location: Nørrebjerg Runddel, Odense, Danmark
 | Subject: Re: DS / Space Hulk terrain? Wed Dec 07, 2011 4:36 am | |
| Here's some more WiP's. Have painted the bulk / wall with a mix of grey and green. Think I'll make a darker green for the next piece, but I don't know yet... Need to weather the stripes (made them in photoshop and printed), but they need some "purity seal" first (I really like the name - It sounds like something the Emperor would agree upon). Here it is:    You are very welcome to comment and provide critisism / ideas  (I'm looking for ways to improve the "metal" feel of the walls... I'm looking at you Narcissus, and in your terrain thread... Any pointers? The thought was that the structure on the walls (sand) should be rusted metal. So I'll look though you post for rust effects (you have a lot hehe) but do you have something on the top of your mind?) |
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Komfritten

Posts: 467 Join date: 2011-06-29 Age: 32 Location: Nørrebjerg Runddel, Odense, Danmark
 | Subject: Re: DS / Space Hulk terrain? Wed Dec 07, 2011 8:46 am | |
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Gatlag Stonetooth

Posts: 674 Join date: 2009-07-15 Age: 33 Location: Ridderkerk, The Netherlands
 | Subject: Re: DS / Space Hulk terrain? Wed Dec 07, 2011 8:54 am | |
| Man you're fast! Like what I'm seeing! Keep up the goods! |
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Komfritten

Posts: 467 Join date: 2011-06-29 Age: 32 Location: Nørrebjerg Runddel, Odense, Danmark
 | Subject: Re: DS / Space Hulk terrain? Wed Dec 07, 2011 10:06 am | |
| The walls are ready - the outlined squares inside the room is for some machinery of some sorts:  |
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