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Arachas

Posts: 1772 Join date: 2010-08-15 Age: 28 Location: Secret Volcano Lair in The Netherlands
 | Subject: Re: 3rd Semperian Vanguard Fri Nov 18, 2011 4:39 am | |
| | skavenslayer wrote: | Personaly I dont care if the HWS / medic can use rifels or not.. I would like it if atleast club was allow, but this is not the place that discussion. This is for Arachas squad.
@ Arachas: I still think you got to many toys and not enough boys.. I see this alot, its not just you, but if your gaming group all do this, its not really a problem.
I have been making a Cadian warband (only on paper so far) and it got i think 14 models, im feeling pretty sure I would win agains you squad on modelcount alone. -I know the Cadian get "100" credit more, but still.
-Skavenslayer
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I'll admit nine guys isn't a lot, but in my experience the +1 Cover Save and the many buildings on my table make up for that. But where would you get the points to add more guys? Lose the swords?_________________ Arachas - Bursting with Dev-Powahâ„¢ The one who changes Avatars, Usernames and Squads more than Lady Gaga changes costumes |
|  | | skavenslayer

Posts: 224 Join date: 2009-08-18 Age: 30 Location: Kokkedal, Denmark
 | Subject: Re: 3rd Semperian Vanguard Fri Nov 18, 2011 5:34 am | |
| | Quote: | Urban Fighters [100]
OFFICERS
Captain Ianus Belisarius [55] Sword [18] Hellgun [28] Flak jacket [20] Combat Knife [free] Total: [121] -loose armor + sword (maby buy back-up club) gain 33-38 credit
Lieutenant Sulla Bastdorf [42] Sword [18] Autogun [22] Flak Jacket [20] Combat Knife [free] Total: [102] -loose armor + sword (maby buy back-up club) gain 33-38 credit
Lieutenant Marius Lomm [42] Sword [18] Autogun [22] Flak Jacket [20] Combat Knife [free] Total: [102] -loose armor + sword (maby buy back-up club) gain 33-38 credit
Sergeant Scipio Brand [36] Autogun [22] Combat Knife [free] Total: [58] -loose autogun, buy club, gain 17 credit
Sergeant Gaius Numerius [36] Autogun [22] Combat Knife [free] Total: [58] -loose autogun, buy club, gain 17 credit
RECRUITS
Corporal Decius [36] HWS specialist Flamer [27] Combat Knife [free] Total: [63]
Corporal Argo [36] HWS specialist Autogun [22] Combat Knife [free] Total: [58] -maby drop this guy all together and buy him later (or just frop the autogun)
Corporal Asp [32] Medic Total: [32]
Private Mord [25] Autogun [22] Combat Knife [free] Total: [47]
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Edit: Almost forgot, the armor and weapons can be brought slowly after the first 1 - 3 games.
With the weapons and armor drop from the officers you got 133 credit and some from the HWS. Now you can get 2-3 more private with autoguns or maby 2 with autogun and 2 with just clubs. (Im a big fan of the "meatshield" models... just 2-3 guys you feel it ok dying. Using them to bolck LOS, set up charges or charge it with heroes. I dont expect a lot from them, but if they kill a guy or 2, nothing wrong with that.
Im at work right now, so maby there are more stuff I would change, If you want to I can try to build you a spuad with the stuff you like / want.
-Skavenslayer |
|  | | skavenslayer

Posts: 224 Join date: 2009-08-18 Age: 30 Location: Kokkedal, Denmark
 | Subject: Re: 3rd Semperian Vanguard Sun Nov 20, 2011 9:50 am | |
| Sorry about double post... I just realized that you paid full price for the captains sword + armor, so you got a few more credit there. I made a example of how I might start a squad. Personaly I would probaly start with carapace armor for my Captain, using him for CQC, but I really like the Hellgun idea, might end up with that myself. Urban Fighters [100] OFFICERS Captain [55] Hellgun [28] Reflex Scope [11] Club [2] Combat Knife [free] Total: [96] Lieutenant [42] Autogun [22] Combat Knife [free] Total: [64] Lieutenant [42] Autogun [22] Combat Knife [free] Total: [64] Sergeant [36] Club [5] Combat Knife [free] Total: [41] Sergeant [36] Club [5] Combat Knife [free] Total: [41] RECRUITS HWS specialist [36] Flamer [27] Combat Knife [free] Total: [63] Medic [32] Total: [32] 4 x Infantrymen [100] 4 x Autogun [88] Combat Knife [free] Total: [188] 2 x Infantrymen [50] 2 x Club [10] Combat Knife [free] Total: [60] Squad total: [749] This gives 13 models. A nice fire base with Captain w. BS 5 Hellgun, 2 Lieutenants w. BS 4 autoguns and 4 Infantrymen w. BS 3 autoguns. The Sergants, 2 clubber and flamer hides and / or move towards object under coverfire. Medic just hide the first few games. First on buy list is: better weapons for Sergants (maby pistol+sword) and armor for Captain and Sergants (Lieutants can wait), I would get Reflex scopes for Lieutants. And ofc HWS w. Stubber. After this its more down to personal tast. One big pice of  I would do is give the medic a vox-caster and use the re-roll for shooting with Stubber or Hellgun, it feels mega wrong to give medic vox, buy nothing in the rules against that. Hope this helps give you some ideas what you can do with the squad. -Skavenslayer |
|  | | Mordheimer

Posts: 9633 Join date: 2009-07-12 Age: 39 Location: Elizabeth City, NC (USA)
 | |  | | skavenslayer

Posts: 224 Join date: 2009-08-18 Age: 30 Location: Kokkedal, Denmark
 | Subject: Re: 3rd Semperian Vanguard Mon Nov 21, 2011 7:42 am | |
| I see your point, but it still feel wrong for me... Captain: Johnson ! we need a medic, thats your job now. Johnson: Sir, yes sir ! Captain: We also need a radio operator. Johnson! Johnson: Sir ??... Captain: That also your job, here is the radio! Johnson: ....Being the medic requres traning, the vow-caster also needs traning (but not a much) is just not right that one man gets all the work, while the rest af the squad do "nothing". You call hiding with the medic  , i feel the same way, i would use him as a warrior to. But I also like the vox-caster near my Stubber / grenade launcher guy, now i can still get a vox-caster without "wasting" a warrior and not bring my medic i danger. -Skavenslayer |
|  | | ClausLars
Posts: 163 Join date: 2011-01-23 Location: Texas, USA
 | Subject: Re: 3rd Semperian Vanguard Mon Nov 21, 2011 7:49 am | |
| I figure it goes something like this.
Captain: Johnson! You can't shoot for shit and we need a medic, your training starts tomorrow. Johnson: Sir, yes sir ! Captain: Also we need a radio operator, Johnson you won't have a gun anyway so carry this radio. Johnson: Sir I don't know how to use that?? Captain: You'll pick it up, just practice with it during surgery. Johnson: .... |
|  | | skavenslayer

Posts: 224 Join date: 2009-08-18 Age: 30 Location: Kokkedal, Denmark
 | Subject: Re: 3rd Semperian Vanguard Mon Nov 21, 2011 7:52 am | |
| hehe... poor Johnson  -Skavenslayer |
|  | | ClausLars
Posts: 163 Join date: 2011-01-23 Location: Texas, USA
 | Subject: Re: 3rd Semperian Vanguard Mon Nov 21, 2011 8:00 am | |
| Hell, I think I'm going to have to steal the idea. And Johnson won't have it so bad, he gets to stand next to the guy with the heavy stubber! |
|  | | skavenslayer

Posts: 224 Join date: 2009-08-18 Age: 30 Location: Kokkedal, Denmark
 | Subject: Re: 3rd Semperian Vanguard Mon Nov 21, 2011 9:12 am | |
| The powergamer in me loves this idea. The fluff player hates this... At least he wont be hiding on the tables edge and be closer to the combat, so getting to the stubber for the kill also puts you close to the medic.. double bonus for the enemy  -Skavenslayer |
|  | | Mordheimer

Posts: 9633 Join date: 2009-07-12 Age: 39 Location: Elizabeth City, NC (USA)
 | Subject: Re: 3rd Semperian Vanguard Mon Nov 21, 2011 9:31 am | |
| I agree with both of you. But it comes to general population exploitation. I mean, you COULD make a cool story about it. Johnson is the front lines, trying to save his comrades. After few encounters with Xenos, he was unable to save Marcus, the Vox Operator. In desperation he picked the Vox Chatter and gave instructions from his Captain to some of the men trapped with him in the fox-hole. They survived by a miracle... they all credit Johnson. As most of his duties are performed after the battle, he receives field training on operational duties and is assigned the Vox. Reluctantly, he takes the job...That said... | skavenslayer wrote: | ... getting to the stubber for the kill also puts you close to the medic.. double bonus for the enemy |
EXACTLY._________________ . The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powahâ„¢! Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.Support Bacteria; it is the ONLY culture some people have!Since I ask "What do you think?" to all Staff, I have included it here to save time.DoZer  Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work! . |
|  | | Arachas

Posts: 1772 Join date: 2010-08-15 Age: 28 Location: Secret Volcano Lair in The Netherlands
 | Subject: Re: 3rd Semperian Vanguard Tue Nov 29, 2011 5:34 am | |
| Your version of my list is actually starting to grow on me, skavenslayer. Fluffwise it could mean the ENTIRE squad has to earn their swords - not to mention their armor.  _________________ Arachas - Bursting with Dev-Powahâ„¢ The one who changes Avatars, Usernames and Squads more than Lady Gaga changes costumes |
|  | | skavenslayer

Posts: 224 Join date: 2009-08-18 Age: 30 Location: Kokkedal, Denmark
 | Subject: Re: 3rd Semperian Vanguard Tue Nov 29, 2011 6:23 am | |
| Thanks Personaly this is how I feel also, it fits the fluff that the squad starts with "crap" equipment (cluds, dagger no armor) and thet buy the better stuff later, as they advance. Its not that I dont like Swords and Armor, but I just feel its to expensive at start up. In most "normal" starting squads, you can cut down, sword and armor, maby other expensive toys and buy 1 - 3 models more. -Skavenslayer |
|  | | Arachas

Posts: 1772 Join date: 2010-08-15 Age: 28 Location: Secret Volcano Lair in The Netherlands
 | Subject: Re: 3rd Semperian Vanguard Sun Jan 08, 2012 8:46 am | |
| Ran with your list, SS. Of course they got owned in the first game, hehe. Worst of all: Captain was taken OOA and... ROBBED! Bye bye Hellgun, Reflex Scope... AAACK!!
Oh well, better luck next game. I only lost the flamer dude, whom I have replaced. Bought some autoguns for the sergeants and the Captain (poor man's replacement). _________________ Arachas - Bursting with Dev-Powahâ„¢ The one who changes Avatars, Usernames and Squads more than Lady Gaga changes costumes |
|  | | Mordheimer

Posts: 9633 Join date: 2009-07-12 Age: 39 Location: Elizabeth City, NC (USA)
 | Subject: Re: 3rd Semperian Vanguard Sun Jan 08, 2012 12:13 pm | |
| | Arachas wrote: | | Ran with your list, SS. Of course they got owned in the first game, hehe. |
WHAT?!?! Where is your Battle Report?!?! You are denying us the pleasure!!!! BAD ARACHAS... BAD!! _________________ . The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powahâ„¢! Can't wait until someone invents a time machine so I can go to the specific day in the past that I volunteered for this, so I can kick my own ass.Support Bacteria; it is the ONLY culture some people have!Since I ask "What do you think?" to all Staff, I have included it here to save time.DoZer  Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work! . |
|  | | Arachas

Posts: 1772 Join date: 2010-08-15 Age: 28 Location: Secret Volcano Lair in The Netherlands
 | Subject: Re: 3rd Semperian Vanguard Mon Jan 09, 2012 7:18 am | |
| I played Sturmm last Friday, with Teruna facing Prius on the table next to us. In my new home, with my new terrain. I think Prius made some pics, but to be honest I just wanted to play and didn't feel like making a whole report about it. Sorry...  I will post pics of my terrain, though, when I get around to it. _________________ Arachas - Bursting with Dev-Powahâ„¢ The one who changes Avatars, Usernames and Squads more than Lady Gaga changes costumes |
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