Komfritten

Posts: 467 Join date: 2011-06-29 Age: 32 Location: Nørrebjerg Runddel, Odense, Danmark
 | Subject: Ork list for revision =) Sat Sep 10, 2011 9:07 am | |
| This is my first (actually second) list, but now I, hopefully, have read the rules more thorough:
OFFICERS:
Ork Boss (108) ------------------------------------ Two Handed Axe Blasta Helmet Mesh Armor
Flash Git (72) ------------------------------------ Shoota Club
'Ard Boy (71) ------------------------------------ 2 x Choppa
'Ard Boy (71) ------------------------------------ 2 x Choppa
Sneaky Boss (66) ------------------------------------ 2 x Clubs
RECRUITS:
3 x Ork Boys (111) ------------------------------------ 3 x clubs
3 x Burna Boys (201) ------------------------------------ 3 x Burnas
Painboy (50) ------------------------------------ Club
I'll play this list tomorrow. I have decided not to take the weirdboy, as I think my boss is highly suspisous about his ability to make heads go *pop*...
I had to redo the whole list, as I suddenly saw that my boss-ork could not have his trusty powah-klaw(!)...
Comments please =)
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Laney

Posts: 2537 Join date: 2010-02-13 Age: 35 Location: Colchester, Essex, England
 | Subject: Re: Ork list for revision =) Sat Sep 10, 2011 2:15 pm | |
| Seems like a solid list to me. Lots of bodies and you need to get in close combat quick (but then that's orks). I always go for kommandos with orks and flamers with IG - But that has nothing to do with tactics or skill of any kind! Be sure to give us feedback on how the flash git plays! Cheers Laney |
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Mordheimer

Posts: 8797 Join date: 2009-07-12 Age: 38 Location: Elizabeth City, NC (USA)
 | Subject: Re: Ork list for revision =) Sat Sep 10, 2011 3:36 pm | |
| Nice amount of tough bodies (get it?!?! Orks... Tough... ? AGGHHHH!!! Nobody gets my puns...  ) my observations: Ork Nob I think you missed something... but it is MY fault (like usual!). It is explained in the Two Handed Weapon description... | Quote: | | • Increased Costs: Creating a larger version of a single handed weapon requires time and resources. The cost of a Two-Handed Axe, Club or Sword on the Squad Depot is to be added to the cost of the normal weapon fabricated. For example, a Two Handed Sword would be the cost of a Sword PLUS the cost of making it Two-Handed. |
A Two-Handed Axe (Choppa) costs a total of 30 credits. You do get 50% (round down) off all your initial equipment: (30 + 26 + 18 + 17) / 2 = 45.5 So your gear costs 45 credits. The unit costs is 115.
If you want to make this guy a MEAN Close Combat monster, I would drop the Blasta and the 2-H Choppa... get yourself a Choppa and a Chain/Flail. The Choppa reduces Armor and the Chain/Flail can't be Parried. Later, get yourself a Big Choppa... those things are NASTY!!!
The rest of your Squad looks amazing!
NOTE: When researching your Squad I found that the Two-Handed Close Combat weapons rules slipped by the revision. We will work on the phrasing (spirit will remain similar). Will post note when ready!_________________ . The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Support Bacteria; it is the ONLY culture some people have!Since I ask "What do you think?" to all Staff, I have included it here to save time.DoZer  Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work! . |
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Laney

Posts: 2537 Join date: 2010-02-13 Age: 35 Location: Colchester, Essex, England
 | Subject: Re: Ork list for revision =) Sun Sep 11, 2011 1:46 am | |
| Didn't check the numbers! While Mord is right about the two handed thing - I think one choppa would be enough for now (you are low on any sort of ranged threat - a little is nice) with the blasta - can then upgrade to a big choppa, power klaw or whatever and have useful equipment (including shooty stuff) to pass down the squad. Cheers Laney |
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