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 Optimal Vs Fluffy Lists

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Laney



Posts: 2535
Join date: 2010-02-13
Age: 35
Location: Colchester, Essex, England

PostSubject: Re: Optimal Vs Fluffy Lists   Fri Mar 18, 2011 6:12 pm

@ Mordoten: Just in case you missed the last time I posted in reference to the 'story telling thing'...

http://www.deathsquadsgame.com/t1804-ork-warband-list

Any story that is based on the starting equipment of a squad, rather than the events of the individual games and events of a campaign is going to be somewhat hollow. Stories are finished in the final chapter not the prologue.

There is a huge difference between a 'fluffy build' and a story telling game.

When people post their squad lists it is usually for tactical rather than fluff advice and that is what they get, otherwise they would clarify the reasoning behind the choices they made.

Nice to see that you posted how you would build a squad. It is interesting to see that you criticise others advice while providing none of your own on those threads.

Laney

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I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Mordoten



Posts: 133
Join date: 2010-03-07

PostSubject: Re: Optimal Vs Fluffy Lists   Tue Mar 22, 2011 4:19 am

I think i actually gave a example or two how i try and build my squads in my last post. But maybe you where to busy writing an in depth essay on what a story telling game is...

But to make sure you don't miss it again here it comes ( even with some additions):

Few models, usually below 10. Kit up the heroes with armour so they have a bettet chance of surviving. I like WYSIWYG and usually try to go with that. Always have the maximum amount of allowed flamers because they are the shiznit.

There you go!
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Laney



Posts: 2535
Join date: 2010-02-13
Age: 35
Location: Colchester, Essex, England

PostSubject: Re: Optimal Vs Fluffy Lists   Tue Mar 22, 2011 3:20 pm

Quote:
Nice to see that you posted how you would build a squad. It is interesting to see that you criticise others advice while providing none of your own on those threads.


Just so you can see that I did read your previous post. Thanks for the outline of how you'd build your squads. Variety is always good.

Two sentences is hardly an in-depth essay. I gave the detail I thought was necessary to explain mine and others posts, apologies if it was excessive.

My question is (as you brought up the lack of apparent story telling in the game/lists): What makes your list more appropriate for story telling than any other?

Laney Smile

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I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Mordoten



Posts: 133
Join date: 2010-03-07

PostSubject: Re: Optimal Vs Fluffy Lists   Tue Mar 22, 2011 4:15 pm

Oh, i don't storytell, and never claimed that i did. I play games to win mostly. What got me to like theese kind of games was all the work around the actual gaming sessions with the converting and painting of models and terrain.

I just find it somewhat funny that on some threads people try to hammer home that this game is about making stories and all that and then give advice that I think is prioritizing other aspects.

Then again, i don't make explosion sounds or try to impersonate orks when i play either....
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Laney



Posts: 2535
Join date: 2010-02-13
Age: 35
Location: Colchester, Essex, England

PostSubject: Re: Optimal Vs Fluffy Lists   Tue Mar 22, 2011 5:46 pm

Ok, now that makes a lot more sense. Playing to win is fine of course, but to me (personal opinion) it seems a shame to miss on the other elements. But then I got into 40k etc through roleplaying games, so for me the story is one of the important bits.

Quote:
I just find it somewhat funny that on some threads people try to hammer home that this game is about making stories and all that and then give advice that I think is prioritizing other aspects.


But, these aspects aren't mutually exclusive. Optimising a squad (to any degree), doesn't have to negatively effect other aspects. It can, but only if the player allows that to happen.

Quote:
What got me to like theese kind of games was all the work around the actual gaming sessions with the converting and painting of models and terrain.


You and me both - there's huge amounts of potential in this game for conversions etc. Very Happy

Quote:
Then again, i don't make explosion sounds or try to impersonate orks when i play either....


Me neither (well occasionally, quietly, when no-one else is listening!) Just Kidding

Laney Very Happy

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I thought the acolytes of Khorne were supposed to be warriors, not a bunch of pansies.
— Commissar Ciaphas Cain, to a Khorne Berserker, during the Chaos attack on Adumbria
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Long_John_Silver



Posts: 78
Join date: 2011-02-01
Age: 28
Location: Akron, Ohio

PostSubject: Re: Optimal Vs Fluffy Lists   Tue Mar 22, 2011 6:50 pm

I think the ragtag under-equipped group growing into an elite squad is a much better story than the group whose equipment remains basically unchanged from the start.

The car I resurrected from rusted scrap to a show piece makes for a much better story than the one bought new off a dealer's lot.
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