JordD04

Posts: 36 Join date: 2010-11-17 Age: 15
 | Subject: some custom amde scenary Mon Feb 07, 2011 12:53 pm | |
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tendi
Posts: 183 Join date: 2010-07-11
 | Subject: Re: some custom amde scenary Mon Feb 07, 2011 2:48 pm | |
| Now some texture, paint and to the next project. I would consider reinforcing flat surface where carniflex is to case bungee effect. |
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Mordheimer

Posts: 8797 Join date: 2009-07-12 Age: 38 Location: Elizabeth City, NC (USA)
 | Subject: Re: some custom amde scenary Mon Feb 07, 2011 8:39 pm | |
| The "levels" seemed to be too big. I mean, you should be able to stack no more than two IG models (one on top of the other) to get the right scale for a 'high cealing' building. Other than that... LOOKS AWESOME! _________________ . The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powahâ„¢! Support Bacteria; it is the ONLY culture some people have!Since I ask "What do you think?" to all Staff, I have included it here to save time.DoZer  Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work! . |
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Kiwi

Posts: 454 Join date: 2010-04-20 Age: 17 Location: Palmerston North, New Zealand
 | Subject: Re: some custom amde scenary Mon Feb 07, 2011 11:03 pm | |
| Looks good. Just a suggestion but maybe you could cut some windows? I agree with Tendi that some supports would improve it, I find bamboo skewers work well. |
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JordD04

Posts: 36 Join date: 2010-11-17 Age: 15
 | Subject: Re: some custom amde scenary Tue Feb 08, 2011 2:18 am | |
| i'll try to get some of that in mind, you probably cant see it in the photos but there are holes in the side of the building for units to clicmb up to get to the next building, and there are some pucntures in the main base to let soe light in.
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