| | Doomies Terrain Thread - Updated March 21st with better pics and teaser shots | |
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DoomOnYou72

Posts: 134 Join date: 2009-07-16 Age: 41 Location: Lost in the swamp Georgia USA
 | Subject: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Sun Jan 16, 2011 8:28 pm | |
| I accepted long ago that I have a terminal case of ADD with intermittent bouts of apathy which Ive learned to deal with by keeping at least 5 or so projects around my work area. This at least lets me work on something...which means I make progress on something...which means I may eventually finish something  . My buddy Steve and I started this building oh I dont know...about 2 years ago. I got it back from him today as he has decided to switch to 15mm Sci Fi except for maybe a couple of warbands. I also picked up those two tables I made in the other thread to fix up the little wear and tear on them. All in all though the have held out like champs so that shouldnt take to long. Anyway here is the building Im working on.     I plan to add some more rubble, debris, interior items, and finish the 2nd floor in the main and rear part of the structure. Im also tinkering with differnet ideas for a roof or at least a partial roof.
Last edited by DoomOnYou72 on Mon Mar 21, 2011 6:27 pm; edited 5 times in total |
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Laney

Posts: 3053 Join date: 2010-02-13 Age: 36 Location: Colchester, Essex, England
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Mon Jan 17, 2011 1:58 am | |
| Awesome modelling - even unfinished. What are the base models for this - they look a little too chunky for GW (quite like pegasus - but with extra bits). The scale is very imposing - just what you'd expect from the gothic architecture of the Imperium. I also like the way it is mostly intact, rather than a couple of ends of a building. Laney |
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kadafwer

Posts: 29 Join date: 2010-02-20 Location: Sweden
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Mon Jan 17, 2011 3:29 am | |
| Wow! That's just amazing. Looks really cool.
Have nothing more to say accept that i would like to have it, hehe. |
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Arachas

Posts: 1763 Join date: 2010-08-15 Age: 28 Location: Secret Volcano Lair in The Netherlands
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Mon Jan 17, 2011 4:04 am | |
| What Laney said. Where did you get the base stuff from? I totally want it. The tiles, the walls... omg! _________________ Arachas - Bursting with Dev-Powahâ„¢ The one who changes Avatars, Usernames and Squads more than Lady Gaga changes costumes |
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jammydodger

Posts: 141 Join date: 2010-11-06 Location: Stockholm, Sweden
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Mon Jan 17, 2011 9:37 am | |
| Have to say having 5 projects next too each other doesn't seem like ADD / ADHD to me, as it is what I've always done.  Rather it seems like a sensible way of dealing with the fact that it can be very difficult to focus on the same thing for several hours a day, several hours a week, several weeks a month, etc. I'm impressed with the size of your work area - I'm stuck on the corner of a poky kitchen table and would love to have the space you do. Consider yourself lucky! As for the terrain, I think you've done a great job and I'd be tempted to leave the base level relatively clear so that you can move models around freely and staying in keeping with how intact the building looks. The details like the bullets holes give it added depth which would only be increased with some extra things, like static grass weeds or wash-varnish puddles. Great work, very inspiring! I'm curious as to why you decided on the urban terrain? |
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DeafNala

Posts: 875 Join date: 2009-07-16 Age: 65 Location: Horseshoe Bay, Texas
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Mon Jan 17, 2011 6:11 pm | |
| VERY IMPRESSIVE LOOKING! If you're going to do a city, BIG is the way to go. That will definitely be the centerpiece of any gaming table it's put on.
Last edited by DeafNala on Tue Jan 18, 2011 5:58 am; edited 1 time in total |
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DoomOnYou72

Posts: 134 Join date: 2009-07-16 Age: 41 Location: Lost in the swamp Georgia USA
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Arachas

Posts: 1763 Join date: 2010-08-15 Age: 28 Location: Secret Volcano Lair in The Netherlands
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Tue Jan 18, 2011 4:07 am | |
| Looks like I'm getting myself Pegasus stuff. Too bad the site is down for maintenance right now! _________________ Arachas - Bursting with Dev-Powahâ„¢ The one who changes Avatars, Usernames and Squads more than Lady Gaga changes costumes |
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jammydodger

Posts: 141 Join date: 2010-11-06 Location: Stockholm, Sweden
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Tue Jan 18, 2011 6:22 am | |
| Sorry to hear you are in the same kitchen table situation  , it tends to restrict me to a single cutting mat of space which limits my project scale somewhat. Hopefully my next move will correct that problem! I'm afraid I don't have any clever ideas to help with the roof - the sheer surface is going to be a little bit of a problem. Maybe having the roof bombed out would work? It would also mean you could glue it in place and still have a playable piece. Glad to hear you've already been planning ahead on the rubble front - it seems to me a lot of people don't give it enough consideration before they lather it on. |
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Arachas

Posts: 1763 Join date: 2010-08-15 Age: 28 Location: Secret Volcano Lair in The Netherlands
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Tue Jan 18, 2011 7:27 am | |
| I'd leave the roof off, maybe leave only a couple of remnants here and there. Improves playability and usually looks ace. _________________ Arachas - Bursting with Dev-Powahâ„¢ The one who changes Avatars, Usernames and Squads more than Lady Gaga changes costumes |
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DoomOnYou72

Posts: 134 Join date: 2009-07-16 Age: 41 Location: Lost in the swamp Georgia USA
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Thu Feb 24, 2011 4:55 pm | |
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Sev

Posts: 47 Join date: 2010-11-12 Location: Kiev, Ukraine
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Thu Feb 24, 2011 5:23 pm | |
| looks awesome
is it hand-made or some terrain kits? same question about paint-job |
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DoomOnYou72

Posts: 134 Join date: 2009-07-16 Age: 41 Location: Lost in the swamp Georgia USA
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Thu Feb 24, 2011 5:46 pm | |
| Its GW's wrecked rhino kit. Just assembled straight out of the box with only some minor green stuff to fill gaps around the trees and in the rhino. Im not quite sure what you mean about the paint job though...its not prepainted or anything if thats what youre asking. I painted it over a few nights. |
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Mordoten
Posts: 133 Join date: 2010-03-07
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Fri Feb 25, 2011 1:03 am | |
| Thats is just awesome!! Well done!! |
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Arachas

Posts: 1763 Join date: 2010-08-15 Age: 28 Location: Secret Volcano Lair in The Netherlands
 | Subject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots Fri Feb 25, 2011 3:28 am | |
| Your use of colors is amazing. Very full and lifelike. Tutorial! _________________ Arachas - Bursting with Dev-Powahâ„¢ The one who changes Avatars, Usernames and Squads more than Lady Gaga changes costumes |
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| | Doomies Terrain Thread - Updated March 21st with better pics and teaser shots | |
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