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 Doomies Terrain Thread - Updated March 21st with better pics and teaser shots

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DoomOnYou72



Posts: 134
Join date: 2009-07-16
Age: 41
Location: Lost in the swamp Georgia USA

PostSubject: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Sun Jan 16, 2011 8:28 pm

I accepted long ago that I have a terminal case of ADD with intermittent bouts of apathy which Ive learned to deal with by keeping at least 5 or so projects around my work area. This at least lets me work on something...which means I make progress on something...which means I may eventually finish something Rolling Eyes . My buddy Steve and I started this building oh I dont know...about 2 years ago. I got it back from him today as he has decided to switch to 15mm Sci Fi except for maybe a couple of warbands. I also picked up those two tables I made in the other thread to fix up the little wear and tear on them. All in all though the have held out like champs so that shouldnt take to long. Anyway here is the building Im working on.









I plan to add some more rubble, debris, interior items, and finish the 2nd floor in the main and rear part of the structure. Im also tinkering with differnet ideas for a roof or at least a partial roof.


Last edited by DoomOnYou72 on Mon Mar 21, 2011 6:27 pm; edited 5 times in total
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Laney



Posts: 3053
Join date: 2010-02-13
Age: 36
Location: Colchester, Essex, England

PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Mon Jan 17, 2011 1:58 am

Awesome modelling - even unfinished. What are the base models for this - they look a little too chunky for GW (quite like pegasus - but with extra bits). The scale is very imposing - just what you'd expect from the gothic architecture of the Imperium. I also like the way it is mostly intact, rather than a couple of ends of a building.

Laney Very Happy

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kadafwer



Posts: 29
Join date: 2010-02-20
Location: Sweden

PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Mon Jan 17, 2011 3:29 am

Wow! That's just amazing.
Looks really cool.

Have nothing more to say accept that i would like to have it, hehe.
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Arachas



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Age: 28
Location: Secret Volcano Lair in The Netherlands

PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Mon Jan 17, 2011 4:04 am

What Laney said. Where did you get the base stuff from? I totally want it. The tiles, the walls... omg!

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jammydodger



Posts: 141
Join date: 2010-11-06
Location: Stockholm, Sweden

PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Mon Jan 17, 2011 9:37 am

Have to say having 5 projects next too each other doesn't seem like ADD / ADHD to me, as it is what I've always done. Very Happy Rather it seems like a sensible way of dealing with the fact that it can be very difficult to focus on the same thing for several hours a day, several hours a week, several weeks a month, etc. I'm impressed with the size of your work area - I'm stuck on the corner of a poky kitchen table and would love to have the space you do. Consider yourself lucky! Laughing

As for the terrain, I think you've done a great job and I'd be tempted to leave the base level relatively clear so that you can move models around freely and staying in keeping with how intact the building looks. The details like the bullets holes give it added depth which would only be increased with some extra things, like static grass weeds or wash-varnish puddles.

Great work, very inspiring! I'm curious as to why you decided on the urban terrain?
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DeafNala



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Age: 65
Location: Horseshoe Bay, Texas

PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Mon Jan 17, 2011 6:11 pm

VERY IMPRESSIVE LOOKING! If you're going to do a city, BIG is the way to go. That will definitely be the centerpiece of any gaming table it's put on. What a Face


Last edited by DeafNala on Tue Jan 18, 2011 5:58 am; edited 1 time in total
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DoomOnYou72



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Location: Lost in the swamp Georgia USA

PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Mon Jan 17, 2011 8:45 pm

DeafNala wrote:
VERY IMPRESSIVE LOOKING! If you're going to do a city, BIG is the way to go. The will definitely be the centerpiece of any gaming table it's put on. What a Face


Who says its the centerpiece Deaf Wink

Laney the base models are indeed Pegasus kits plus whatever we grabbed out of the bits box and some wood. If I remember right this is about 2 or 2 and half boxes worth of sections. I agree that leaving the buildings (at least outer structure) mostly intact is the better way to go. I get kind of tired of always seeing little corners.

Jammy the extra debris and rubble will take into account gaming and model placement (Ive learned that one the hard way). My buddy Steve I built it with is always in a rush to getthings on the table which is OK but I like to have a more detailed view. There will be plenty of details to give it more depth as well. Im still tinkering around with how to do a good looking roof. Oh and that is my kitchen table. Im good about picking up for guests and stuff so I get to keep it...
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Arachas



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Location: Secret Volcano Lair in The Netherlands

PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Tue Jan 18, 2011 4:07 am

Looks like I'm getting myself Pegasus stuff. Too bad the site is down for maintenance right now!

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jammydodger



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PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Tue Jan 18, 2011 6:22 am

Sorry to hear you are in the same kitchen table situation Laughing , it tends to restrict me to a single cutting mat of space which limits my project scale somewhat. Hopefully my next move will correct that problem!

I'm afraid I don't have any clever ideas to help with the roof - the sheer surface is going to be a little bit of a problem. Maybe having the roof bombed out would work? It would also mean you could glue it in place and still have a playable piece.

Glad to hear you've already been planning ahead on the rubble front - it seems to me a lot of people don't give it enough consideration before they lather it on.
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Arachas



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PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Tue Jan 18, 2011 7:27 am

I'd leave the roof off, maybe leave only a couple of remnants here and there. Improves playability and usually looks ace.

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DoomOnYou72



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PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Thu Feb 24, 2011 4:55 pm

I finally got off my lazy ass and took some pics of the terrain I have been working on for my PFTPG Feb goals. The model is done with the exception of maybe some water effects in the crater and flocking (I have not decided on the flocking color yet so Ill wait until I have a few more pieces done so I can maintain some confrmity tying the pieces together)









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Sev



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Join date: 2010-11-12
Location: Kiev, Ukraine

PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Thu Feb 24, 2011 5:23 pm

looks awesome

is it hand-made or some terrain kits? same question about paint-job
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DoomOnYou72



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PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Thu Feb 24, 2011 5:46 pm

Its GW's wrecked rhino kit. Just assembled straight out of the box with only some minor green stuff to fill gaps around the trees and in the rhino. Im not quite sure what you mean about the paint job though...its not prepainted or anything if thats what youre asking. I painted it over a few nights.
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Mordoten



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PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Fri Feb 25, 2011 1:03 am

Thats is just awesome!! Well done!!
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Arachas



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PostSubject: Re: Doomies Terrain Thread - Updated March 21st with better pics and teaser shots   Fri Feb 25, 2011 3:28 am

Your use of colors is amazing. Very full and lifelike. Tutorial!

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