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 Sorcerer of Tzeentch

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Colonel Prius



Posts: 609
Join date: 2010-09-07
Age: 27
Location: Amersfoort, Netherlands

PostSubject: Re: Sorcerer of Tzeentch   Wed Jan 05, 2011 4:43 pm

Ok, so cape is very much 'in', I just hope I can get it done as it should be done, but I am no greenstuff genious. As for magnetising, I dont have a clue where to pick up magnets of that size. I always hear 'radioshack' but we dont have those here in the Netherlands. I could swing by a audio specialist near me to see if they have them...(hmm, or I could try pinning it, but my guess is his hand will keep faling off...) I like the casting hand idea, but the arm angle and postion are a bit weird for the 'shooting lightning from fingertips' pose. I could try an open upward palm with a ball of fire floating above it. It is an 'epirimentation marine' so I could even try the painting technique of indirect lighting...

I also want to try something with the backpack/powerpack exsausts. I see a lot of dragon heads on the pictures, but I dont have those. How about skulls?

Btw, love the ideas and comments, they will only help making it better.
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Mordheimer



Posts: 8797
Join date: 2009-07-12
Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Sorcerer of Tzeentch   Wed Jan 05, 2011 5:48 pm

KJ Magnetics

Here are my coupons....

We are offering two discount codes for Issue #36:

Code:
$5 off orders of $35 or more
If your order total is $35 or more (not including shipping costs), you are eligible for $5 off your product total. The code for this discount is "5offJan11" (without the quotes and case-sensitive).

                -OR-

8% off orders of $80 or more
If your order total is $80 or more, you are eligible for an 8% discount off of your product total. The code for this discount is "8offJan11" (without the quotes and case-sensitive).

Discounts apply only when you place your order online through our website www.kjmagnetics.com through January 31, 2011. These discounts can be used any number of times before expiration, but can only be used towards the purchase of stock items. Sorry, these discounts are not retroactive and only apply to orders entered online. The code must be entered into the "Mailing List Discount Code" field to be applied to your order. Only one discount code may be applied per order.


This is THE source for all those sellers on eBay... which you could also try.

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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

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Laney



Posts: 2535
Join date: 2010-02-13
Age: 35
Location: Colchester, Essex, England

PostSubject: Re: Sorcerer of Tzeentch   Thu Jan 06, 2011 1:43 am

@ Mordheimer: None whatsoever!

On the magnets: you can usually pick up cheap, multiple sets of tiny neodymium magnets (you want the smallest with the strongest strength rating you can get) at a good price on e-bay.

Cheers Laney cheers

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Mordheimer



Posts: 8797
Join date: 2009-07-12
Age: 38
Location: Elizabeth City, NC (USA)

PostSubject: Re: Sorcerer of Tzeentch   Thu Jan 06, 2011 2:24 am

??? The stuff you get on eBay is good... make sure they are neodymium (rare earth) magnets at least N36 (this is their strength, the higher the better). What I meant is that the people who sell in eBay get them more KJ Magnetics... if you buy in bulk, you get WAY cheaper prices. For example...

100 discs (1/8" X 1/16") (great for SM heads and arms (and hands!)- eBay: $15. KJ Magnetics: $9 (for N42), $11 (for N52!)
50 cubes (3mm or 1/8") - eBay: $9. KJ Magnetics: $6.50

If you get a big order, the shipping to the Netherlands would be reduced. I would email them first. Wink Also... you could buy LOTS of them (1,000 N52 are $90) and then you could sell them in eBay with cheap shipping on the region!

The BEST thing... before buying, get calipers and measure the area. ALSO, check online tutorials for sizes.

_________________
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The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powah™! Puke

Support Bacteria; it is the ONLY culture some people have!
Since I ask "What do you think?" to all Staff, I have included it here to save time.

DoZer Flamethrower Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work!

.
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Arachas



Posts: 1447
Join date: 2010-08-15
Age: 27
Location: Secret Volcano Lair in The Netherlands

PostSubject: Re: Sorcerer of Tzeentch   Thu Jan 06, 2011 4:09 am

@Prius: I got my magnets from the Subcultures store in Utrecht. Maybe the gamestore in Amersfoort has them, too?

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jammydodger



Posts: 141
Join date: 2010-11-06
Location: Stockholm, Sweden

PostSubject: Re: Sorcerer of Tzeentch   Thu Jan 06, 2011 9:46 am

Well there is more info on magnets then I ever thought I'd see. I have been looking at picking some of these up for my IG Squad (slowly WIP) so thanks for that!

My advice regarding the model:
Cape - You might want to consider using a cape stolen from another model and tucking it under the Space Marine Back / Power Pack. This means the joint is largely hidden, so your GS work isn't so obvious. Alternatively try using something like 0.5mm plasticard heated and bent into a wavy shape (I haven't tried this, so its a 'experimental' suggestion). Thirdly you could soak kitchen towel or tissue in watered down PVA (white) glue and then shape that over a set of struts sticking out of the models back. It might need a layer on both sides to hide the struts properly (I have used this method to create a tarpaulin, but not for something as delicate as a cape. Tearing the tissue creates a nice texture which could look good on a centuries old Chaos Sorcerer).

Hand - I would suggest against the electricity firing hand as it is a really common conversion. Instead maybe you could try something unusual - a clenched fist wreathed in flames, an Evil Eye gesture, a hand made of flame (painted Tzeentch purple Shocked). If I get any other ideas I'll let you know...

Backpack - Skulls would be very cool. You could even GS a crown of flames to continue the fire motif. Otherwise you could cut off the exhaust ports and rotate them so the flat surface is up and have flames coming out of that (taken from a White Dwarf, or other GW publication). Finally, if you have the old Mordheim building set there are some tiny 'gargoyles' which could be quite cool as exhaust ports.
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Patriarch_79



Posts: 27
Join date: 2011-02-13
Age: 32
Location: Clacton-On-Sea, Essex, England

PostSubject: Re: Sorcerer of Tzeentch   Thu Feb 17, 2011 1:54 pm

Nice use of parts Colonel Prius especially the horned skull !.

I like to use plain Kroot rifle straps for my SM conversions as they fit well & have nice moulded details (like a buckle) they can be a little tricky to get hold of but are worth it for the effect Smile
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