Mine scenario is bit more poor in photos, i had to do them myself.

walkers on the middle was "aircrafts" or anything fairies park on airfields. building surrounded by entanglements are barracs (no windows, no holes).
kroots tried to sneak to the nearest positions... but one of the eldars found a dog behind a wall... chaos begins.

well. kroots tried their best, as flamers was found uneffective against 4+ armour (and quickly shooted out), they tried to charge...

brave kung fu kroot scratched enemy leader's armour, then was ripped apart by power claw, machete overestimated his abilities and didn't reach his target (0,3'), and a wicked carnivore charged at wraithguard, and after few turn of heavy figth won (!).

on the other edge, when lucky sentinel was succefully taken OOA by lady Krooft, nearest flamer was killed by another enemy hero. She was also shot next turn.

when i realised that i lost 50% of overall officers and most of firepower, i decided to run avay.
on my side, i really enjoyed the battle, alhough 3+ save is something that kroots cannot bite through... even my leader with power sword.
and kroot hounds, beside meatshields option (too pricey), are merely useless, especially in little bit developed squads.
also eldar officer with evade became something unstopable for kroot.