| | White Snakes - Imperial Renegades | |
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zhraia
Posts: 12 Join date: 2010-09-06 Location: Ljungby, Sweden
 | Subject: Re: White Snakes - Imperial Renegades Mon Nov 01, 2010 2:56 pm | |
| @02laney: yea, I need some new pens, right now I'm just using a couple of GW pens in 3 basic sizes.
@Mordheimer: I have never done a diorama before. And making one there the soldiers are hard to separate from the terrain sounds cool. Maybe I'll do that sometime. |
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zhraia
Posts: 12 Join date: 2010-09-06 Location: Ljungby, Sweden
 | Subject: Re: White Snakes - Imperial Renegades Wed Nov 10, 2010 7:26 pm | |
| I figured I'd jump on the "Thursday pic night"  I have been quiet for some time now, mostly due to work and participating in a miniature gaming event. But I have still been painting, so here is som new figs! I have been trying out some new techniques, some went well and others made me learn something. First of we have my renegade priest Hampus. Hampus is really a wyrd, a weak psyker. He is on the run from the government that wishes to experiment on him or sacrifice him to the golden throne. He got a safe haven within the White snakes, and there he uses his minor powers to boost morale and trick opponents. As a rare and useful individual, he have been promoted and privileged. A once innocent mind, but what will the future hold?  Militiaman 1: Hank. I wanted to show that the commanders got all the good stuff and all the others got to get by with what they could scavenge and make themselves. By performing well and doing dirty work, Hank have gone from being rabble (worker) to militiaman. A once normal boy with dreams of justice, but have crawled in to many sewers and eaten to much radiated food. Now he is kind of disgusting.   Militiaman 2: Jonte. I experimented with dust to make a "frosty" effect, didn't get as much frost as I wanted. Jonte was always a violent one. He got more and more savage and took more and more pleasure from killing. He got punished for his actions in the Guard, and held back. Finally he sensed a calling and simply walked away. Commander Robin, sensing the potential, took him in with promises of violence. Is he a curse or a blessing? Or is he blessed himself?  Militiaman 3: Johannes. I went all out with the "frost", and I suspect that he is kind of ruined. He got frosty all right, but I feel that to many details got ruined in the process. Johannes is old, bitter and angry. After many years of watching Guard command making many unnecessary errors, his squad got shot down due to an clerical error. He joined the Snakes in hope of changing his world.   |
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Da Bank

Posts: 2356 Join date: 2009-07-28 Location: Fort Myers, FL (USA)
 | Subject: Re: White Snakes - Imperial Renegades Wed Nov 10, 2010 7:28 pm | |
| These are great! Keep up the good work. |
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Mordheimer

Posts: 8783 Join date: 2009-07-12 Age: 38 Location: Elizabeth City, NC (USA)
 | Subject: Re: White Snakes - Imperial Renegades Wed Nov 10, 2010 9:51 pm | |
| NICE work man! I liked the dust effect... it is VERY nice to see people experimenting with models. Sometimes they work, sometimes the don't. For the effect, I think that what went wrong was that the 'skin' got frosted. I'M NO EXPERT ON SNOW (I have only seen fluries... ONCE)... but maybe the guns and clothing could be frosted (specially shoes), but not the face.
Looks good, but a little weird. Keep trying! I know you will succeed! _________________ . The Mordheimer - Death Squads' Chief Editor & Ninja Designer. Bursting with ARACHAS' Dev-Powahâ„¢! Support Bacteria; it is the ONLY culture some people have!Since I ask "What do you think?" to all Staff, I have included it here to save time.DoZer  Mordheimer Justice NEEDS to be Served! Maybe 3rd Degree burns will teach you not to Tom Sawyer me to work! . |
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Kiwi

Posts: 454 Join date: 2010-04-20 Age: 17 Location: Palmerston North, New Zealand
 | Subject: Re: White Snakes - Imperial Renegades Wed Nov 10, 2010 11:22 pm | |
| Great looking renegades, some very nice conversions and the radiation is very effective. The frost effect looks good but I agree with mordhiemer that it could be more effective if not used on the skin or maybe the barrels of the guns where it would melt though the beards and hair look fantastic. |
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edward

Posts: 439 Join date: 2010-05-04 Age: 17 Location: Palmerston North, New Zealand
 | Subject: Re: White Snakes - Imperial Renegades Thu Nov 11, 2010 2:10 pm | |
| i like the conversions and frosting...but the radition on the wyrds base just makes me think of yellow snow |
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zhraia
Posts: 12 Join date: 2010-09-06 Location: Ljungby, Sweden
 | Subject: Re: White Snakes - Imperial Renegades Thu Nov 11, 2010 2:16 pm | |
| Thanks for the feedback! I'll repaint some parts and take away some snow. The yellow snow on the wyrd was supposed to get blue on it to, I just forgot it. I think I'll make the rest of the team first, so I got a complete team. |
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edward

Posts: 439 Join date: 2010-05-04 Age: 17 Location: Palmerston North, New Zealand
 | Subject: Re: White Snakes - Imperial Renegades Thu Nov 11, 2010 2:17 pm | |
| cool i can't wait to see more of them |
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Laney

Posts: 2532 Join date: 2010-02-13 Age: 35 Location: Colchester, Essex, England
 | Subject: Re: White Snakes - Imperial Renegades Thu Nov 11, 2010 5:14 pm | |
| Ace work - I'd love to see a group shot! Like the glowing effect on Hank and Hampus is a very good use of empire militia parts. Nice subtle GS work in a lot of places as well - I particularly thought the bulkiness of their back armour looked cool. Keep it up - looking forward to seeing the finished squad. Laney |
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| | White Snakes - Imperial Renegades | |
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