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 Bludgeoning Weapon Critical hit 5

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Skraag



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PostSubject: Bludgeoning Weapon Critical hit 5   Thu Jul 22, 2010 10:14 am

Walloped:
The additional effects trigger only of the opponent saves both wounds. This should be rephrased to when the opponent still stands after the critical hit, as then it could also target models with multiple wounds (3+) who do not have to save against both wounds to stand after the crit.

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Mordheimer



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PostSubject: Re: Bludgeoning Weapon Critical hit 5   Fri Jul 23, 2010 3:42 pm

WHAT?!?!

I'm confused... which is probably your point! HA! Please explain, so I can fix. Remember... small words... or lots of WAAAGH!

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Skraag



Posts: 166
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Age: 31
Location: Goettingen/Germany

PostSubject: Re: Bludgeoning Weapon Critical hit 5   Sat Jul 24, 2010 5:19 am

Maybe this is one of my weird RAW (Rules as written) problems from my dark tournament past Very Happy

The critical hit causes 2 wounds with normal saves and +2 to injury rolls. Fairly obvious so far. This is likely to beat the crap out of the victim if it fails its saves.

The additional effect is the tricky part. As i understand it, for a victim who survives this massive amount of beating and still stands, there is a 5+ chance that it is still knocked down.
But as the rule is written, this only works for models with 1 Wound, who somehow manage to save both armor saves.

If a Model with two starting wounds succeeds in only one armor save, it looses 1 wound and is still standing, but the additional effect is not applied (as id didn't successfully save both wounds). Likewise a model with 3 starting Wounds can save zero or one wound and still stand unharmed. But if it manages to save both wounds, it suffers from the additional effekt.

I think the original intention was not the described effekt but that a model, which somehow still stands after the beat-up has to suffer the additional effekts of being knocked down, regardless of how many saves were successfull.

I hope it is a little clearer now Wink

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Mordheimer



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PostSubject: Re: Bludgeoning Weapon Critical hit 5   Sat Jul 24, 2010 11:40 pm

uhhh... I think. You forgot to explain it in WAAAGH! terms. Let me see if I can...

PUM! Me whack you with club (blunt).
Me whack Ogryn very good (critical).
Your Armor is stronger than me (you make BOTH Saves, still have 3 Wounds)
You walk like drunken Grot. (you rolled 5+ on the special rule, thus you are still KD... still have 3 Wounds left)

While the Ogryn (above) is KD, he is auto-hit, +1 to-wound, he has -1 Armor Save and he receives +1 Injury if attacked in CC. So... another guy could attack him and take 1 Wound (he still has 2 Wounds left) then the Ogryn could stand up normally (with 2 Wounds).

I'm NOT saying is fair... I'm just reading how it is. If you have a better suggestion... go right ahead, I'm all ears (we could not come up with something better... but this has NEVER happened in play-testing, so nobody has bitched about it yet!) I'm waiting for Dozer to start whacking me with a Club like this. Just Kidding

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Skraag



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PostSubject: Re: Bludgeoning Weapon Critical hit 5   Sun Jul 25, 2010 5:06 am

Your example explains how the rules work currently, but what about this example:

PUM! Me whack you hard with club (blunt).
Me whack Ogryn very good (critical).
Your Armor is weaker than it used to be (or whack was even stronger) (you make one Save, still have 2 Wounds left)
You whacked the Ogryn too hard to let him walk like drunken Grot, so ogryn is not KD.

I'm not talking about fairness here but whacking ogres. Iwas just wondering why a WEAKER hit (both wounds saved) should have a stronger impact (walks like drunken goblin) than a stronger hit which actually deals damage.

The rule as it is written works perfect for models with only one wound in their profile. If they fail but one armor save they are at least KD anyways. More likely stunned due to the +2 to injury rolls.

But a Model with 2-3 wounds in the profile profits from NOT saving a wound and this just seems weird.

Maybe you should rephrase the additional effekt from: If the opponent successfully Saves both Wounds to If the opponent still stands after the attack, then an ogryn could not cheat by taking down his helmet before being hit on the head Wink

It won't have a great impact on the game (if any) but it just feels fairer (ok, it IS about fairness Wink ).

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Mordheimer



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PostSubject: Re: Bludgeoning Weapon Critical hit 5   Sun Jul 25, 2010 5:50 am

point taken... I will talk to the gang!

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