Short version: TLRB v0.5.0 will not be released by April 15th. Sorry... no joke.
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Long, long, LONG version: I have pushed myself, the other Designers and all the Contributors to the limit. Today is April 14th, and I still have one MAJOR task to complete. Very sorry. All staff members have been, honestly, beyond helpful. Everyone had taken their assigned tasks and completed them, and then starting helping those who were behind. Only one idiot has not completed his tasks... me. Although the deadline for April 15th was my idea, and it was implemented back in February, I won't be able to make it.

One of the major points of this release is to fix several of the 'under the hood' topics that affect the campaign mode. For this, we have created a nicely convoluted excel calculator that is capable of cross-referencing multiple subjects, so we can compare everything 'apples-to-apples'. It is slow work, but it allows us to see at a glance multiple items and see what is 'wrong' with something. It is fair and balanced... keeps the design honest. All the staff members have seen the results of the tweaks and how they affect the units, hired guns, special characters, weapons and armor... all in preparation for the fix of the Wargear.
While we could eyeball the prices (we have done it in the past), we have found this to be a temp fix, that tends to come back to haunt us in the future. All these stuff needed to be fix, so we can have a solid foundation to integrate the Space Marines in campaign mode. Because of the calculator, we were 'forced' to revisit lots of elements that we had left pending for the future... no time like the present, ehh? We have revised the big units, so not only they are more simple to use (you will be pleasantly surprised at the changes on the Trash-Kan for example), but now they are correctly priced.
The work on the math has been BRUTAL, to the point that I'm receiving calls from the
Adeptus Mechanicus insisting I return their Servitors. I'm not making excuses for me... I'm just sharing the reality. For example, organizing and revising the weapons in Excel (which I dominate) and TLRB (which I know better than any other book in existence) took me 15 hours of work. The staff got to see the results and interpret any issues they saw.... and comments flew everywhere (good and bad), which allowed us to fix stuff.... which in turned had to be replugged on the calculator to insure the fix was fair and balanced. To the common reader and player, all of it in TLRB will look like a simple re-arrangement of items... but EVERY single detail (from weapon, to placement, to special rule, to stat) was carefully and meticulously checked twice. There is a lot of detailed work that goes behind the scenes, so when everyone plays they get a sense of fairness and professionalism (thing that I have been missing lately from some recent rules released by certain companies.)
The math behind the cost of weapon increased from 3 'loose' points to 13 'detailed' parameters. The accuracy of the calculator became monstrously powerful. Items that we had carefuly revised came out exactly the same... items that we had left incomplete for a later date showed red flags in an instance. With honestly, 90% of the items flagged were forgotten! Thanks to the calculator that pointed on errors on game design, which in turn triggered the army of Designers & Contributors to tackle and fix the issues, we had return to the attention to detail that we (as players) always demand from our games. In the end, the result was an elegant, simple, almost invisible tweak that served to re-balanced and fortify Death Squads.
The task pending is the work with the Wargear. You may have notice that everything cost 15 or 20 credits... because back on v0.2.4 we had to put a number, and Da Bank blurred a number first (I was going to say 25 credits!) Most of the items are over priced, so they are not used. These items also affect the cost of certain units and how the Exploration Phase affects the Campaign as a whole. I have not yet started to code the new calculator... so I have some severe time to log on this part of the project. Unfortunately, the other person who understand the mathematical and coding aspect of the Calculators is Dozer... and he is going through a rough time (lots of time consuming issues) and he asked me to take over the process two months ago. Yes, I have been working on all this for 2 months... already.
For better or worse, I am the game's design bottleneck. Everything that is written, no matter how big or small, has to pass through my hands. Sometimes I have to re-write complete sections, sometimes I just make minor editing. Regardless, I have to let everyone know... sometimes everything is fine; sometimes someone finds a better way to do things, which in turns puts me back in square one. Sometimes I have to cross reference rules and find things that are either unclear or just contradictory; sometimes I see other people cross referencing my 'final' write ups. Again, this is all done for the betterment of the game... but it puts lots of work on everyone. I tend to start LOTS of topics, so other staff members can discuss items. I'm NOT saying I do it all (I definitely do NOT do it all)... but my to do list tends to be a little longer. It always has been that way... and I volunteered.

Recently I had LOTS of personal issues (lost my job, regain it... but I got no contract, so I can loose it again any day!), my wife (she is a pediatrician) is helping the relief effort in Haiti... and my refrigerator stop working. Funny... that was today's personal event. They wanted $300 to fix the fridge. So I went to the web, find out what the problem was (the auto-defrost lamp is damaged), ordered the part ($35!!!) and will fix it myself when it arrives in couple of days. Of course, all that took 4 hours of my time... time that I could not plug to TLRB. Meanwhile I have to deal with having no refrigerator... and having no mom for the kids (including me!)... but she got it way worse that I could ever have. The things in Haiti are REALLY bad still!

I could release v0.5.0, then release v0.5.1 with the wargear is done, as well as the new Roster Character Sheet and the maximum stats for the Ogryn and Gretchins... maybe few other details that escape me at the moment. Sorry... I won't. Not only it will force ME to work harder on a list of pages that have changed (so you guys can print only those, instead of the whole manual) but it will take the little energy and enthusiasm I have to release TLRB.
I promise... I will continue to work hard. This is a hobby, but now it feels like work. BLAH! Not to worry... I get this way before the release. It is a lot of work. Right now this is consuming all my 'other' time... I have played once in 2 months and have not painted in 4... I don't remember when was the last time I did 'the hobby' for myself. Regardless, I want to finish TLRB v0.5.0... and earn my right to become just a regular player, convert models, paint, build terrain and go crazy with pictures to share with you guys. That is my motivation to finish this leg of development... looking forward to writing stories and sharing them. Right now, I need to finish this thing. Laser beam... pew, pew!
Flame me, blame me, stone me... it is my fault. The only thing I can offer you is the promise of a better tomorrow; my personal goal is have TLRB v0.5.0 out before April is finished.
I'm sorry to disappoint. If I were rich and making

were my 'job', all this stuff would had been completed long ago. Right now, it is 1am... and I'm upset because I have not done anything for the wargear yet... probably will finish this apology and go to work on that, instead of sleep. HA! I better... or someone will complaint to the
Assasinorium!
Again, my deepest apologies.
No one in the staff, except me, is to blame for the delay. Thank you guys for keeping up, taking your role as contributors seriously and making the very best you can. It is an honor to have you guys helping!

I will do my very best to reciprocate your superb dedication and attention to detail with some hard work of my own. I know you all want to help, but unfortunately this is a part I need to do alone (except for the roster sheet... hint... here I go cracking the whip again!)
Expect TLRB soon...

PS: I told you it was LONG!