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 Sensory Array 738, Prelude (2010 Q1 Play-Testing Campaign)

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Mordheimer



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Join date: 2009-07-12
Age: 36
Location: Cape Coral, FL

PostSubject: Sensory Array 738, Prelude (2010 Q1 Play-Testing Campaign)   Sun Jan 17, 2010 2:46 pm

On this the 1st quarter of 2010, we will be running a play-testing campaign at our friendly local store, 2D10 Games, in Fort Myers, Florida (USA). Our main objective is to stress test the Kroot Mercenary, the Imperial Guard Catachan Jungle Fighters and the Chaos Cultists Squads in a semi-controlled environment. While we want to determine how this Squads fare against each other in a long term campaign setting (see how their growth affects their balancing) we are also planning to test several concepts that may never (or very improbably) be seen in a regular campaign. Before every game we will discuss elements that we would like to tests and after the game we will discuss how those elements (as well as other surprises) came to be. Based on results, changes to the Core Rules may be written... although more likely the changes will be at a Squad-level.

The campaign will be played using standard rules (700 points) by Dozer (Chaos Cultists [Nurgle]), DaBank (Kroot) & the Mordheimer (IG Catachans). Like it is now tradition, our campaign follows the Narrative Battle Reports... with every story affects the Scenarios and post-games results... or is it vice-versa? No matter... expect new threads in the incoming weeks from Dozer, DaBank and myself, and enjoy how each of the players (and their Squads) see the campaigns from their point of view. For now, get your juices flowing with the Epilogue!


================================ Aquila ================================

Sensory Array 738, Prelude
One of the most eastern systems on the Segmentum Tempestus is the system of Baddur. The largest of all its planets its the Agri-World of Baddur Prime. It is a mystery why was this highly productive Agr-World was spared by the Tyranid Hive Fleet Kraken during the second Tyranid wars, as it would have been a major source of biomass for the Xenos. Instead, it escaped apparently unharmed. After such ordeal, the Imperium's Administratum decided to install an early warning system in several planets near the border with Ultima Segmentum. Such bases would provide a constant vigilant eye on further Tyranid incursions... or so they thought.

Baddur Prime is roughly the size of planet Saturn, but its landmass composes roughly 70% of the planet surface, interrupted by the occasional deep lake or meandering river. Its four oceans are composed of fresh water, not considered lakes because of their vast size. Most of the landscape has been terraformed and used as agricultural lands, with the exception of the two Hive Cities (Alpha and Omega) and scattered farming villages. The planet's weather is mild and stable, perfect for agriculture. The only noticeable area is known ans the Null Void.

The Null Void is located directly under the permanent shadow of the barely inhabited Baddur Prime's only moon, affectionately known as the Green Sea, roughly 4,500 km. The moon is in perfect synchronization with Baddur Prime's axial rotation, so the small planetoid cast a perennial eclipse on the same spot on planet's surface. The moon's core is believed to be composed of highly enriched Unobtainium, but definite proof has not been collected by the Mechanicus as today. It is theorized that the constant bombardment of solar flares to the Green Sea's surface and the constant gravitational forces from Baddur's Prime has created electromagnetic fields engulfing both celestial bodies. As a net result, biological organisms tend grow and mature faster and healthier than normal, and sentient beings endure a sensation of constant well being. For the populace, this translate on healthier and more abundant crops and a more positive outlook of life. The Null Void is completely opposite; the terrain is barren of life and electromagnetic interference inhibits all electronic equipment. Naturally, the natives care little to explore or disturb this area of their otherwise perfect planet.

The Green Sea's terrain is mostly mountainous jungles. Several colonists attempted to make the moon their home, but the lack of major water sources to create irrigation systems made the endeavor non-prosperous. Currently there is only one major city, where the Sensory Array 738 is located, as well as various small settlements composed of descendants of earlier colonists. The Array is managed and operated by local civilian scientists, but regiments of Catachan Jungle Fighters are sent to the base to regroup from major conflicts. High Command is aware of Baddur Prime's properties to 'heal the body and uplift the spirit', so it is seemed as an appropriate way-station for Catachan's Regiments to spend some time re-training and re-grouping before being shipped to their next theater. On the other hand, Catachan Field Commanders hate being sent to the Green Sea; they see this as a major punishment directed to soften the men under their command. Such is the place, that when the local fauna becomes extremely aggressive during their mating season, Catachans are dispatched to eradicate them armed only with their Catachan's Fangs... so to give the beasts a minimal fighting chance.

So it is the time of the Imperial Guard Catachan’s 4573rd Regiment, The Eye Pokers, to be stationed at the Green Sea. The company was reduced to less than 4% of their size, and were sent there to absorb the survivors of the now disbanded 4921th Regiment (The Emperor's Strokers), 3256th (The Grot's Vomits) as well as to receive new recruits from Catachan. Rumors said that once at full strength, they were to be shipped to the Eye of Terror... for some real eye poking! For the meanwhile, they are to continue their boring patrols... praying to the Emperor for some worthy opponent. Careful what you pray for...

Unknown to everyone, Nurgle (the Lord of Pestilence and Disease) has another plans for Baddur and its Sensor Array. Rather than sending armies, which would more likely trigger an alarm for the Astartes, he has already infiltrated and sent his Champions to take over the moon and the Array. The plan is to take over the machinery, and while still sending data to the Imperium (so no suspicious minds get any ideas) reverse the effects of Baddur electromagnetic resonance; they are to create a new Death World, capable of projecting a death-field across several thousand light years. Nurgle wishes to launch the next Black Crusade and any resistance on the Green Sea will not stop him from accomplishing his goals of death and decay.

Attempting to foul Nurgle's plans is Tzeentch, the Lord of Change. Through his agents, contact has been made with the Kroot's homeworld of Pech. Unknown to anyone else, Kroot Mercenaries have been hired to fight everyone of the moon. The Kroot are to eliminate everyone on the moon, take over the array and destroy it. As an added bonus, they have been explained the healing properties of Baddur and the Master Shaper is convinced that acquiring genetic material from this world would allow the Kroot to gain regenerative adaptations which would make them practically immortals. The Mercenaries are focused on taking over the moon, and then the planet itself!

Such are the webs weaved on the galaxy. One of billions of conflicts resolved not by armies, but by unsuspecting individuals pawns of games played by dark gods to destroy the Imperium of Men.
================================ Aquila ================================

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Last edited by Mordheimer on Wed Jan 20, 2010 3:47 am; edited 3 times in total
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Da Bank



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PostSubject: Re: Sensory Array 738, Prelude (2010 Q1 Play-Testing Campaign)   Sun Jan 17, 2010 9:40 pm

Are the Kroot here for themselves as noted? Could they be working as mercanaries for the higest bidder or working with the Tau?

The KFC squad is coming to the planet on the pretext of destroying the array, but for whom?
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Mordheimer



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PostSubject: Re: Sensory Array 738, Prelude (2010 Q1 Play-Testing Campaign)   Mon Jan 18, 2010 1:06 am

Well, the idea was that they have been hired (and well paid) by 'someone' to eliminate everyone from the moon colony and destroy the Array. Who exactly? Well, it is open to your devious mind! For sure, the Kroot do not know that who ever hired them are undercover agents of Tzeentch... who just wants to ruin Nurgle's plans! Twisted Evil Of course, the Kroot are not stupid... once the 'job' is over, the Master Shaper will send some Warpspheres to take over (invade!) Baddur Prime.

The specifics of the 'hiring' are up to you battle brother. Very Happy I just planted the seed... you go crazy with it. After all... its just fluff to get your creative juices flowing!

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Da Bank



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PostSubject: Re: Sensory Array 738, Prelude (2010 Q1 Play-Testing Campaign)   Mon Jan 18, 2010 8:48 am

I was feeding off your comments, that was my lame attempt at an Intro. LOL.
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DoZer



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PostSubject: Re: Sensory Array 738, Prelude (2010 Q1 Play-Testing Campaign)   Tue Jan 19, 2010 8:34 am

Hmmm.....I do believe I can work with this. Prepare to bow to the almighty power of Nurgle!

I'm not normally this devious.......I swear........

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1. Thou shalt not replace the Librarian's staff with a magic wand.
2. Though shalt not refer to thine brethren, whom the Emperor has dictated be armed with an incendiary weapon, as a "Flamer" constantly. For this has been proven to lower morale and cause strife within His Most Holy showering facilities.
3. Thou shalt not follow a Librarian around thinking, "Can you hear me now", repetitively in an attempt to drive him insane.
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Da Bank



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PostSubject: Re: Sensory Array 738, Prelude (2010 Q1 Play-Testing Campaign)   Tue Jan 19, 2010 9:27 am

That was my pathetic attempt at an intro. Embarassed
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Mordheimer



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PostSubject: Re: Sensory Array 738, Prelude (2010 Q1 Play-Testing Campaign)   Tue Jan 19, 2010 10:20 am

Silly me... I though DaBank was asking me about the specifics for Kroot. Sorry!

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