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 IG and ImpRens

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dwi



Posts: 167
Join date: 2009-10-09
Age: 18
Location: Thunder Bay, On, Canada

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 12:16 am

The new ImpRens list. Yes I got the workers this time . Gotta say that this maybe the one we use. Tell me what you think. Oh and is my math right?

The Bortherhood of Nodrin
Officers:

Commander Marvion 65creds
Mesh Armour 17creds, CKnife, Sword, Boltpistol, FragG 8creds.=90creds

Enforcer Arjin 45creds
Mesh Armour 17creds, Autopistol 2creds, Cknife, Club 12 creds, FragG 8creds.=84creds

Sergeant Kasar 25creds
Autogun 10creds, Mesh Armour 17creds, Bulging Eyes 20creds, CKnife, FragG 8creds.=80creds

Sergeant Tharinx 25creds
Autogun 10creds, Mesh Armour 17creds, Mutated Hide 30creds, Cknife, FragG 8creds.=90creds

Father Krane 35creds
Autopistol 2creds, Mesh Armour 17creds, Sword 12creds, CKnife, FragG 8creds.=77creds

Overall:421creds

Recruits:

Milltaman Farnus 22creds
Autogun 10creds.=-32creds

Milltaman Tarn 22creds
Autogun 10creds.=32creds

Heavy Milltaman Berk 30creds
Toxingun (flamer) 20creds.=50creds

Heavy Milltaman Gren 30creds
Toxingun (flamer) 20creds, Autopistol 2 creds.=52creds

Grug IROgryn 95creds

Hector 15creds
Autopistol 2creds.=17creds

Blen 15creds
Autopistol 2creds.=17creds

Otto 15creds
Autopistol 2creds.=17creds

Olin 15creds
Autopistol 2creds=17creds

Overall:329creds

Stash:0

dwi


Last edited by dwi on Mon Mar 01, 2010 9:30 pm; edited 3 times in total
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Mordheimer



Posts: 3076
Join date: 2009-07-12
Age: 36
Location: Cape Coral, FL

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 12:50 am

List looks good... but I don't think you can start with a shotgun (Rare 7) or a Buzz Saw (rare 5). You gotta earn those baby!

NINJA DESIGN... making players struggle to make the 'Perfect Squad', only to frustrate them at the end!

Don't worry... after a game, you will get the Ogryn to advance, by getting him the Buzz Saw and maybe a Kurzickan Helmet.

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dwi



Posts: 167
Join date: 2009-10-09
Age: 18
Location: Thunder Bay, On, Canada

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 1:04 am

True, however I don't think my buddy would care. Heh knowing him (blood for metal if you wanna know his nick name) would take 5 rares or something. Besides telling him he can't get (fluffy) things above rare 4 would make him go in to a rage and most likeley make his head expload in anger, no joke. Sorry if that dose not seem right to you, but thats the way it is.

Aquila dwi Aquila


Last edited by dwi on Mon Mar 01, 2010 1:12 am; edited 1 time in total
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dwi



Posts: 167
Join date: 2009-10-09
Age: 18
Location: Thunder Bay, On, Canada

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 1:09 am

And I'm a fluff nazi so.....

Aquila dwi Aquila
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dwi



Posts: 167
Join date: 2009-10-09
Age: 18
Location: Thunder Bay, On, Canada

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 1:15 am

Oh and it seems to me that a well made band like the Brotherhood would have at least ONE shotgun

Aquila dwi Aquila
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Mordheimer



Posts: 3076
Join date: 2009-07-12
Age: 36
Location: Cape Coral, FL

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 2:01 am

Hehehe... up to you guys. Whatever makes you happy. Just telling you... you will miss on the advancement processes. If it makes you happy, it makes me TWICE as happy! Very Happy

Space Marine Dance!
Blood Angel Blood Angel Blood Angel Blood Angel Blood Angel Blood Angel Blood Angel Blood Angel Blood Angel Blood Angel Blood Angel Blood Angel Blood Angel

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dwi



Posts: 167
Join date: 2009-10-09
Age: 18
Location: Thunder Bay, On, Canada

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 3:28 pm

Hummm maybe I should take out the shotgun? I could take another worker. Ya I'm am going to do that. Is my math right? I mean I should have 17 or whatever creds leftover

Aquila dwi Aquila
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dwi



Posts: 167
Join date: 2009-10-09
Age: 18
Location: Thunder Bay, On, Canada

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 3:39 pm

Ok so it's 8 creds left over I think. Now I gotta do the mutant rolls Roll D6 Roll D6 and we will se how many guys I have at the end. Why? If I recall you have to do this at recutement right? Heres hopen Just Kidding

(EDIT: I mean the will not work for chaos roll)

Aquila dwi Aquila
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Mordheimer



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Age: 36
Location: Cape Coral, FL

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 4:01 pm

dwi: Few things. Remember that the IR get a 50 credit bonus (its one of the Commander's Special Rules.) Use them or loose them. Get a grenade! Smile

Also, you do NOT have to roll for mutations. You can choose the mutations you want and pay their price. I mentioned this on Lord GreyWolf post. After the campaign starts, if you want a mutation, you have to roll a Skill on advancement, randomly determine the mutation and pay the appropriate price. You are at the mercy of the Dark Gods... Twisted Evil

Last but no least, make sure you don't double or triple post. Just edit your last entry. This way it is easier to read. Just Kidding

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dwi



Posts: 167
Join date: 2009-10-09
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Location: Thunder Bay, On, Canada

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 6:26 pm

Ok, took two Frags one for Tharinx and one for Kasar. Going to keep the last 42creds for later. Hey you never know Just Kidding

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Mordheimer



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Location: Cape Coral, FL

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 7:09 pm

You can NOT keep the credits! Those 50 credits are USE THEM OR LOOSE THEM! That means, whatever is left, is GONE. Its a game balancing issue... if it is not respected, it will throw the campaign on the IR favor's. I warned ya'... Wink

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dwi



Posts: 167
Join date: 2009-10-09
Age: 18
Location: Thunder Bay, On, Canada

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 7:24 pm

OH! I did not know what you meant . Do you have any ideas on what to get next?
I mean what would be best for this grupe? Another milltaman or a few more Frags?
What? Any thoughts?

dwi
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Mordheimer



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Location: Cape Coral, FL

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 8:14 pm

OK... I saw your Squad again. You can NOT start with a Buzzsaw... it has a rarity. You need to learn how to 'live' with the design. You can get those weapons on game two. If you allow that weapon, then other players in your group could 'demand' other rare weapons, to be fair. Then the campaign will be out-of -whack.

Trust me on this dwi... I mean, I'm not just a freak who plays the game... I'm writing the book! Hell, don't trust me. Ask Dozer. He is a genius when it comes to micro-balance things and see intricate relationships on games. It is something amazing! All Squads are micro-balanced for such rules. Unlike 40k, this is not about a 'settled' army... or an established Squad (like Shaefer's Last Chancers)... this is about the very beginning of a legend. The birth of The Revolution... how the true seed of Chaos infiltrated! It starts small and weak, and then grows in power. By your 2nd Campaign, you could play Chaos Cultists, and make it the next evolution. I undrstand that the IR do not offer many choices that do not have a rarity... but that is the way they are designed.

The 'irony' is that they have resources (those bonuses on exploration make a difference!) and starts with lots of cash... but the LACK access to stuff. The power of the IR is on their people! You may loose 3 Recruits on a game, and you can recruit more without breaking a sweat AND still buy rare items. Other Squads will have to choose.

Well... again, your choice.

Back to your question. What to get? I would one more HWS with another Flamer (errr... I mean a Toxingun!) and/or more cannon-fodder (Workers.)

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dwi



Posts: 167
Join date: 2009-10-09
Age: 18
Location: Thunder Bay, On, Canada

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 8:33 pm

Very well I will do as asked as your right. I knew you where right, I am smiply trying to make this fair for my buddy, I plan on going with DoZer said and take a Bolter and knowing him he (most likely) Get mad and say that him not getting a rare at the start (other than the boltpistol) and I getting one is the worst rule ever. He will most likely hate your guts for long wile (hell I'v seen him hold a grudge, the same grudge! for 7 years!). Oh well I am not afraid to face down THE RED RAGE! that blood for metal will no doubt uleash on me. I think thoxin gun idea and useing it as a flamer is one of my better ideas.

Can I still get a rippergun? or dose Grug have to smack people with his fists fora bit. Now that I think about it that sounds fun to watch

dwi
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Mordheimer



Posts: 3076
Join date: 2009-07-12
Age: 36
Location: Cape Coral, FL

PostSubject: Re: IG and ImpRens   Mon Mar 01, 2010 9:10 pm

First... remember that ALL Squads on TLRB are balanced against each other. If your buddy is playing IG (any Regional Platoon) he can buy ANY one Rare Item that the Captain can immediately use... so he can come up with Carapace Armor, or a Bolter, or a Hellgun, or a Chainsword, or a even a Power Sword... That is the IG advantage. See? You get more money (so you could get 2 more Workers, with weapons) and he can get ONE rare item for his Captain. So the IG will tend to OUTGUN the IR easily, but the IR are resilient and can take a beating. As campaign progress, the IG get access to better weapons, but the IR get access to the Mortar... and the mutants are something to fear!

If your buddy will play Orks... he will barely get ANY gear whatsoever. Most of his Boyz will start bare fisted. Unfair? Far from it! They have T4, so the IG and IR will need 5's to wound! That Nob is brutal too! The Eldar start with 'powerful' weapons... but they are expensive! So they Squad is small, thus initially can be routed with ease.

Tell your buddy to join the forums. Unlike other games in which you are stuck with whatever rules there are... you guys not only have access to Designers and Contributors... but your voice and opinion can shape the game!

The last campaign, my Ogryn could not reach the fight... so it make little difference I could not start with a gun. By Game 3, not only he had a Ripper Gun, but a full set of Armor and Helmet!!! Just give time for the Squad to mature! It is fun to see them grow!

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